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News
Be Fearless #CiscoChat Opens Dialogue on Fear, Failures and Triumphs for Women in the Workplace
Whether you’re four or forty, fear is an emotion that we have all experienced. But as we grow older, childhood frights like the monsters we’re convinced
March 6, 2015
Women share their #1ReasonToBe in games, in a powerful GDC panel
Eight women received standing ovations after describing their experiences working in the video game industry at the #1ReasonToBe panel at GDC in San Fransisco last night.
March 6, 2015
Studio management tips from Jesse Schell
Over the course of the last 12 years of running his studio, Schell Games, Jesse Schell has learned a few things about management: Here's a collection of his insight, shared today at GDC.
March 6, 2015
Yoichi Wada lays out Shinra's cloud gaming goals
Gamasutra talks to Shinra Technologies president Yoichi Wada about what developers need to know about making games for the platform, where it's going, and why he was wrong about the death of consoles.
March 6, 2015
'I'm still creative!' - Game industry vets rally against ageism
David Mullich and a group of other game industry veterans shared advice on beating ageism in the game industry and offered concrete examples of how our industry can improve today at GDC 2015.
March 6, 2015
Don't save your bullets: Darkest Dungeon's Red Hook on Early Access
We talk to Red Hook Studios, makers of Darkest Dungeon, about how to manage to successful Early Access game, and not saving your big guns for later.
March 5, 2015
'We should have been more audacious' - A Civilization: Beyond Earth retrospective
Firaxis was too concerned about alienating players of previous Civilization games when creating the most recent title in the series, Beyond Earth, the game's lead designers said at GDC 2015 today.
March 5, 2015
One Life Left vs. Gamasutra GDC Podcast #1: Pipelines 'n' Tubes
Guests from Naughty Dog, Campo Santo, Vlambeer, Undead Labs, and much more join One Life Left and Gamasutra for fun stuff, smart stuff, and random stuff from GDC 2015.
March 5, 2015
CryEngine sticking to $9.90 subscription, working hard to improve
Gamasutra speaks to Crytek's director of production, David Bowman, about the company's efforts in the last year to broaden its user-base, improve tools and capabilities, and speak to its community.
March 5, 2015
Saving video game history begins right now
At Game Developers Conference 2015, Jason Scott, archivist at the Internet Archive, urged developers to start preserving their history immediately.
March 5, 2015
Being smart, being stupid with Hitman Go's design
At Game Developers Conference 2015, Daniel Lutz, game director at Square Enix Montreal, explained how designing with constraints in mind helped lead to the success of the stealthy mobile game Hitman Go.
March 5, 2015
The future of Morpheus, according to Sony's Shuhei Yoshida
Gamasutra sits down with Shuhei Yoshida, Sony's President of Worldwide Studios, to talk about the state of Project Morpheus and what developers should know about making PlayStation VR games.
March 5, 2015
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