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News
IGDA's official response to its controversial GDC party
"One of the core values of the IGDA is encouraging inclusion and diversity. Obviously we need to be more vigilant in our efforts," read a statement following backlash against a party that featured "scantily-clad female dancers."
March 28, 2013
Jason Rohrer wins GDC's last ever Game Design Challenge
Independent game designer Jason Rohrer won the tenth and final Game Design Challenge Championship at this year's GDC. The theme of this year's challenge was 'Humanity's Last Game.'
March 28, 2013
Let's talk about indies, narrative and hugging
What we can do with $20, tiny games, two-player games, making people attractive, game narrative, getting jobs, hugging games and depression. It's all right here on the Official GDC Podcast.
March 28, 2013
Myths, mid-core and mobile: Facebook’s message to developers
At GDC, Facebook's director of game partnerships Sean Ryan talked to Gamasutra about what the social network is doing to attract developers, and make them want to create Facebook games in 2013.
March 28, 2013
Unity's CEO on staying relevant in a tumultuous era
David Helgason talks about its partnerships with Sony, Nintendo, and Facebook, and how the company continues to make sure its engine is elegant and works on all those platforms.
March 28, 2013
Are You Ready for Performance Routing?
I have been working for Cisco for over 15 years, much of that time as a Consulting Engineer for Routing and Switching. I understand strengths and
March 27, 2013
Thoughts on DarkSeoul: Data Sharing and Targeted Attackers
The attacks against South Korean media and banking organizations last week severely disrupted a handful of organizations with a coordinated distribution
March 27, 2013
Cisco ISR-AX is Now a Part of the Integrated Services Router Family!
On March 12th, Cisco announced the ISR-AX and how Cisco is changing the game, reducing complexity and making it simpler for enterprises to deliver and
March 27, 2013
Fibre Channel Standards, Speeds and Feeds, and Generation “X”
Okay, I have a confession to make. I've been somewhat amused by Brocade's recent "Gen 5" Fibre Channel campaign. After all, the idea that "we're going to
March 27, 2013
AOL's Games.com launches monetization and distribution platform
AOL's Games.com today revealed Developer Center, a set of tools by which game studios can potentially push their games out in front of the millions of users across AOL's network and partner websites.
March 27, 2013
Unity is now a better experience on Facebook
The makers of popular development platform Unity have released an update for the game engine that focuses on improved Facebook functionality, and a better Unity user experience on the social network.
March 27, 2013
DICE's Frostbite 3 engine will debut with Battlefield 4
Although it was previously thought that the next installment in the Battlefield series would utilize DICE's Frostbite 2 engine, the company has revealed that a new version of the engine will debut later this year.
March 27, 2013
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