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News
Video: How EA manages source control for globally distributed games
In this GDC talk, EA's Josh Nixdorf goes over his team's best practices for handling the source control and build and test automation challenges for globally distributed titles like FIFA.
June 20, 2018
Citing Dutch law, Valve drops trading CS:GO and Dota 2 items in the Netherlands
The company notes that shutting down those systems was the only practical way to deal with new laws that restrict in-game goods and loot boxes.
June 20, 2018
PlayerUnknown's Battlegrounds introduces a paid event pass
Starting this week, PlayerUnknown's Battlegrounds will introduce the Event Pass, a 4 week limited time add-on for players where they can unlock exclusive content and missions.
June 20, 2018
Mojang revives Scrolls as the free-to-play PC game Caller's Bane
Mojang has relaunched the game as a free-to-play title, this time with the ability for players to host their own online servers and a less controversial name.
June 20, 2018
Educational app TinyTap raises $5M toward accessible learning
Educational games company TinyTap has raised $5 million in funding to go toward providing accessible learning for children through its games.
June 20, 2018
Get a job: Creative Assembly is hiring an Animation Programmer for Total War
As Animation Programmer, you will be making Total War’s uniquely epic battles look visually dynamic and immersive, ensuring the studio stays on the cutting edge.
June 20, 2018
Stick or Twitch? How streaming is hurting single-player games
"Why would any major studio outside of a first party trying to sell consoles, or a studio with a reputation for single-player games, bother with an immersive, single-player campaign?"
June 20, 2018
Fortnite revenue tops $100M on iOS after 90 days
It's a milestone that means Epic's popular battle royale effort has outstripped some of the most successful mobile titles of the past two years.
June 20, 2018
Layoffs at Shroud of the Avatar developer Portalarium
Texas-based game studio Portalarium has made some layoffs in order to "right-size" its Shroud of the Avatar development team.
June 20, 2018
Dev taps blockchain tech to make Pokemon playable on Twitch -- for a price
While the game itself isn't terribly fresh (it's basically Twitch Plays Pokemon, For A Price) it is intriguing to see a dev layering in cryptocurrency fees to play a live game on a per-action basis.
June 20, 2018
The Problems of Mobile Strategy Game Design
Command and Conquer Rivals is the latest in the strategy genre to show up on mobile, but it also represents the biggest problem with trying to simplify the genre and its design.
June 20, 2018
Awkward: Making a tabletop-style party game for console
Development Director at Snap Finger Click, Martijn van der Meulen, discusses their latest release Awkward. This adult party title was made for multiplayer and optimised for broadcasting using the team's years of experience in making social games.
June 20, 2018
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