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News
The dos and don'ts of designing VR games
nDreams' Patrick O'Luanaigh discusses the many dos and don'ts of VR game design that his company has discovered through its experiments with the Oculus Rift and Sony's Morpheus.
July 8, 2014
Lorne Lanning on the return of Oddworld - and the mid-tier indie
Digital distribution and self publishing enables experienced teams become self-sustaining -- and the Oddworld creator shares his story of finding his way back.
July 8, 2014
Get a job: Blizzard seeks a User Interface Designer
Blizzard is looking to bring on an experienced UI designer to work on Starcraft II and the upcoming Heroes of the Storm MOBA from the company's Irvine, CA headquarters.
July 8, 2014
The Art of Ambassador Programs: 5 tips from a geek
All right I confess I’m not that kind of geek. I admire and work with many IT engineers, but if you need me to configure a Nexus switch you’ll be out of
July 7, 2014
5 tips for making a cross-platform game for mobile and PC
Many studios right now are attempting to build and release games for both mobile and PC platforms, and it's fair to say that many such attempts aren't going off without a hitch.
July 7, 2014
Keiji Inafune turns to additional crowdfunding for Mighty No. 9
Japanese game developer Keiji Inafune and his team at Comcept have opened a second round of crowd-funding for their upcoming platformer Mighty No. 9.
July 7, 2014
Koch Media denies reports that it is up for sale
Koch Media, the German media company that owns game publisher Deep Silver and Saints Row studio Volition, has denied reports that it is looking for a buyer for its operations.
July 7, 2014
Kinect v2 for Windows launches next week
Microsoft will launch the PC version of its Kinect 2.0 hardware later this month, which will enable Windows PC game developers to build and release games for the voice and gesture device.
July 7, 2014
This Week in Video Game Criticism: From Rapture to No Man's Land
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics ranging from Valiant Hearts' treatment of World War I to the one type of blood you still don't see in video games.
July 7, 2014
Sega signs deal to bring Japanese mobile games to the West
Sega continues to focus on mobile, partnering with mobile social game company Gumi to bring its Sega Networks titles -- like F2P RPG Chain Chronicle -- to North America and other markets.
July 7, 2014
Oculus now owns a networking engine (and will open-source it)
Oculus VR has acquired RakNet and made its eponymous networking middleware open-source under a modified license, potentially making it easier for developers to build cross-platform multiplayer titles.
July 7, 2014
Defendants file to stop first settlement in 38 Studios case
Two defendants in the 38 Studios lawsuit have objected to the first settlement in the case on the grounds that the state law which permits it is unconstitutional and unfair.
July 7, 2014
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