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News
666M tuned in to video game streams and videos last year, says SuperData
SuperData’s report says that video game streams now pull more viewers than streaming services like Hulu, Netflix, HBO, and ESPN combined.
Oct. 20, 2017
Brawlhalla dev Blue Mammoth Games opening studio in the Netherlands
The Amsterdam-based operation will open its doors in January 2018 and will eventually hire a staff of 25.
Oct. 20, 2017
MAG Interactive acquires QuizDuel developer FEO Media
Swedish mobile studio MAG Interactive has picked up QuizDuel developer FEO Media for an undisclosed fee.
Oct. 20, 2017
Developer interview: The one-man studio behind Jettomero
Gamasutra did a livestream chat with the solo developer of the clumsy giant robot game Jettomero: Hero of the Universe. Here are some highlights from the conversation.
Oct. 20, 2017
Oculus SDK gains 8 new, experimental modes of VR locomotion
Oculus' recent blog highlighting the new movement methods makes for intriguing reading, especially if you're a VR dev grappling with the problem of how to get people moving without making them sick.
Oct. 20, 2017
Andromeda dev chalks up some of the game's problems to a lack of diversity
"This is what happens when, I think, you have a homogeneous leadership," veteran dev Manveer Heir (formerly of BioWare) told Waypoint. "The leadership of Mass Effect: Andromeda was all white men."
Oct. 20, 2017
Twitch taps Dustforce dev to make a game played inside Twitch
It's an interesting example of what a game dev can do with Twitch's new Extensions toolset, which allows streamers to embed interactive elements into their broadcasts.
Oct. 20, 2017
Get a job: Wargaming Sydney is hiring a Sr. Software Engineer
Wargaming Sydney is seeking an experienced Sr. Software Engineer with knowledge of both low-level systems programming to high-level rendering R&D to join its team in Sydney, Australia.
Oct. 20, 2017
Video: A game dev's romp through interesting 2017 game market data
At GDC 2017, EEDAR co-founder and Experiment 7 creative director Geoffrey Zatkin presents a "tour de force romp" through a smorgasbord of game industry data from 2017.
Oct. 20, 2017
The Anti-Pattern of Optional Goals in Tasklists
How optional goals and tasklists conflict with each other.
Oct. 20, 2017
Translating a Game 2/3: Preparation and Tools
Part 2 of 3, on what it takes to translate a video game. This part deals with getting off to a good start, preparing your strings, tools, etc.
Oct. 20, 2017
The Legend of Zelda Wii U E3 2011 Tech Demo recreated in Unreal Engine 4, available for download
Remember the Legend of Zelda Wii U tech demo that Nintendo showcased back in E3 2011? Well, Aklar_45 has recreated that tech demo in Unreal Engine 4, and has released it to the public.
Oct. 19, 2017
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