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News
Beyond the pitch: getting your team engaged and excited about a game development project
This article is a continuation of the Game Outcomes Project, which started in 2014 as an independent industry/academic partnership to investigate the factors the most strongly influence game development project success or failure.
June 11, 2016
Don't Quit, Do Something Crazy
One year ago, Mighty Rabbit Studios faced a complete shutdown. Taking one crazy risk, they were able to come back from the brink of closure.
June 11, 2016
Rise of Taiwan’s Indie Scene
A look at the state and growth of the Taiwanese indie scene and how it came to be.
June 11, 2016
KVM App Hosting on a Cisco Router
Run your own virtual machine directly on a Cisco router. In 2013 we introduced a pretty cool new trick for Cisco routers. The ISR 4000 Series and ASR 1000
June 10, 2016
Keep Your Connected World Spinning with Cisco Aironet 2800 and 3800 APs
Every day, the world is becoming more and more connected. And that’s good; being connected allows for people to trade ideas easier, monitor their health
June 10, 2016
The limits of SNMP
Not “New Data” But “New Ways of Getting Data” Model-driven telemetry has been one of the most fun projects I’ve worked on in a long time. Right from the
June 10, 2016
$85K Windows Zero-Day Goes Up for Public Sale
The exploit is for a Local Privilege Escalation (LPE) vulnerability in Windows that is key to the infection process and to APTs.
June 10, 2016
Limbo devs share tips on creating games with striking visuals at GDC Europe
Come to GDC Europe and learn how Limbo developer Playdead uses graphical programming tricks to achieve striking, high-fidelity visuals in its upcoming game Inside.
June 10, 2016
Devs Answer: What are your thoughts on the PlayStation Neo?
Developers weigh in with opinions and arguments on the benefits of a mid-generation PlayStation 4 upgrade.
June 10, 2016
Why current game preservation efforts might not be ready for the future
According to one game archivist, current game preservation efforts may not be properly equipped to archive recent and future games libraries.
June 10, 2016
Get a job: Industrial Light & Magic seeks a Game Engine Programmer
Industrial Light & Magic (ILM), Lucasfilm's VFX/animation studio, is looking to hire a game engine programmer to develop and maintain code for a real-time game engine at its San Francisco, CA office.
June 10, 2016
Postmortem: Stoic Studio's The Banner Saga 2
"Not a single member of our team is in the same room. We are spread out across the entire globe, from Australia, every time zone of North America, Europe, and reaching all the way to Russia."
June 10, 2016
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