News

Opinion: Once upon a time...
Opinion: Once upon a time...
In this reprinted #altdevblogaday opinion piece, former Microsoft software design engineer Poya Manouchehri shares some advice for writing the story of your game.
Want crunch to go better? Pay for it
Want crunch to go better? Pay for it
In a new feature which lists the top 10 things game development can learn from film production, producer Tess Jones notes that the movie biz's "golden time" means producers avoid overtime.