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News
EVE: Valkyrie gets PSVR, Vive, and Oculus cross-platform support
"Valkyrie from the outset was made as a VR game, and we want people irrespective of the platform they're playing on to be able to flight together and die together"
April 22, 2016
Amazon stops selling certain AAA games to non-Prime customers
Retail giant Amazon is no longer selling certain video games to customers who aren’t Amazon Prime members.
April 22, 2016
Six years on, development of Tekken X Street Fighter is 'on hold'
Bandai Namco's Katsuhiro Harada has confirmed that the lengthy development of the crossover fighting game Tekken X Street Fighter is "on hold" for the moment.
April 22, 2016
Reminding it's more than just Minecraft, Mojang releases new free game
Microsoft-owned Minecraft developer Mojang abruptly released a new game this week: Crown and Council, a "casual strategy game" developed solely by studio artist Henrik Pettersson.
April 22, 2016
Now's the time to submit your game for Sense of Wonder Night 2016
Submissions are now open for Sense of Wonder Night, that annual showcase of interesting and innovative games that takes place as part of the Tokyo Game Show's indie game exhibition.
April 22, 2016
Report: Gameloft shuts down another studio, this time in Spain
Gamasutra has learned that Gameloft is closing its studio in Valencia, Spain this week and laying off a number of developers who work there.
April 22, 2016
How Infocom fell to ruin under Activision's watch
Video game historian Jimmy Maher investigates the fall of Infocom, which Activision paid millions for in 1986 but effectively shuttered by the end of 1989.
April 22, 2016
Sega will add modding support to Mega Drive games on Steam
Sega Europe will release a new hub for emulated Mega Drive games on Steam next week that includes a number of enhancesments -- including support for game modding and mod-sharing via Steam Workshop.
April 22, 2016
It's not actually poop: A look at Slime Rancher's 'plort' system
Monomi Park's Slime Rancher is bright, bubbly, and requires players to collect the byproduct of cute slime creatures. Studio cofounder Nick Popovich chats to us about the game's resource and currency system.
April 22, 2016
Multi-Grid Graph Navigation Tutorial
Aron Granberg's A* pathfinding project is a fantastic way for Unity developers to perform pathfinding in their game. In this tutorial, I outline how to get an AI to use multiple grid graph navigation meshes at once, and find paths off of their own graph.
April 22, 2016
Taric’s League of Legends update: making protective classes fun in a combat game.
The support champion Taric got a big update in League of Legends, so I took him for a test drive to see how his updates reflect design trends with characters who don't go in for the kill.
April 22, 2016
My Google Play Publishing Disaster!
So you made it: after spending hours of coding, art, design and infinite bug fixing you’ve finally reached the point where you’re about to publish your first mobile game on the Google Play Store in front of millions…
April 22, 2016
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