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News
Sony's Shuhei Yoshida on the risky business of virtual reality
"We didn’t set out from pricing first because we knew that getting VR right was going to be a big challenge. We had internal technical milestones that we wanted to hit."
April 21, 2016
Report: Platinum Games president Tatsuya Minami has stepped down
Platinum Games president and CEO, Tatsuya Minami, has reportedly resigned, and is set to be succeeded by the studio’s chief administrator, Kenichi Sato.
April 21, 2016
How Australia's indie scene is rising from the ashes of AAA development
A recent Polygon report sheds light on how some developers are banding together to try and make their own things instead of chasing after outsourced work from offshore publishers.
April 21, 2016
People will soon be able to buy your Steam games with Bitcoin
Today a number of developers and publishers reportedly received a message from Valve that the company plans to augment Steam with support for Bitcoin payments in the near future.
April 21, 2016
Armada is a new mobile studio formed by Remedy and Crytek expats
Investors have put $3 million into Armada Interactive, a mobile game studio founded last year by a group of developers that includes triple-A industry expats from studios like BioWare, Crytek and Remedy.
April 21, 2016
Indies cook up 'no sale promise' icon for devs
"By deliberately not participating in the ‘culture of sales’, at least for a while, you risk losing out on revenue and visibility that those sales could have generated. To offset that risk you could draw attention to your ‘no sale’ promise."
April 21, 2016
Star Ocean 5's producer on why traditional JRPGs are so hard to make now
"SO5, with its seamless gameplay, is created like an open world, but it's a scenario-driven game, so it wound up being a tremendous amount of work."
April 21, 2016
Korean authorities arrest 8 for StarCraft II match-fixing
The popular strategy game has lead to a string of arrests after payments were made to players to throw games -- one in excess of $60,000.
April 21, 2016
Microsoft financials: Minecraft's doing better as Xbox revenues falter
Today Microsoft released its financial results for its third quarter of 2016, the three-month period ended March 31, 2016 -- and Xbox revenues slumped while Minecraft drove game revenue increases.
April 21, 2016
See just how revenues split across PC, mobile, console, and handheld
Analyst firm Newzoo breaks down just how much people spend -- and will continue to spend -- on all kinds of games.
April 21, 2016
A few thoughts on game design methods
Summary of thoughts on video game design that where discussed on a private design panel with a great team. I tried to extract parts of their conclusions that were maybe not that commonly addressed in other similar articles of design "do’s and don’ts".
April 21, 2016
Balancing exposition and player agency in indie narratives
We wanted to hold a panel on the topic of narrative approaches by indie games during PAX East 2016, but scheduling didn't work out. So I invited a few neighbors from the IndieMEGABOOTH to share their thoughts for this blog post.
April 21, 2016
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