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News
Video: Building a sport: The design philosophy of League of Legends
Riot's Ryan "Morello" Scott, in conversation with veteran designer Frank Lantz, discusses the design and balance philosophy that has nurtured League of Legends into an eSport in this 2015 GDC talk.
Feb. 23, 2016
Get a job: Sony Santa Monica seeks a Technical Art Director
Want to work with the team that created the God of War games? Now's your chance, as Sony Santa Monica is recruiting a Technical Art Director.
Feb. 23, 2016
Riskware Bypasses Apple’s Code Reviewers
Riskware Bypasses Apple’s Code Reviewers. ZergHelper pulled from China App Store
Feb. 22, 2016
Digitization: Making it Real with Digital Solutions
It is by now reasonably well understood that we are finding ourselves in the fourth wave of the industrial revolution, one that is characterized by the
Feb. 22, 2016
CRN Announces 2016 Channel Chiefs
Each year, CRN recognizes the top channel executives in the industry with their CRN Channel Chiefs list. The prestigious Channel Chiefs list identifies
Feb. 22, 2016
Smart Services Build a Better Business Model
Cisco Software-Enabled Services Help Transform Network Operations Imagine that you’re a network operations director for a large company. You’re pleased
Feb. 22, 2016
Classic Postmortem: People Can Fly's Bulletstorm
This distinctive and underappreciated shooter was released five years ago today. Here's an in-depth postmortem of the game's development by Adrian Chmielarz that first ran in Game Developer magazine.
Feb. 22, 2016
Amiga engineer and Atari Lynx co-creator, Dave Needle, passes away
Dave Needle, an instrumental figure in the completion of the Lorraine project, which resulted in the Amiga 1000, passed away on Saturday, February 20.
Feb. 22, 2016
Facebook outlines virtual reality vision with the creation of 'social VR team'
Facebook has reiterated its commitment to the long-term future of social virtual reality with the creation of a new "social VR team."
Feb. 22, 2016
How Firewatch hearkens back to relationships on the early internet
The human interaction in Firewatch draws the particulars of non-physical, virtual social interaction into sharp relief. It almost seems to use the chatrooms of old as a guiding metaphor.
Feb. 22, 2016
GDC 2016: ARM sponsors expert talks on Vulkan and mobile VR design
Passes for the Game Developers Conference 2016 are still available, and as the March event draws closer organizers highlight more cutting-edge sponsored sessions that you won't want to miss.
Feb. 22, 2016
GDC 2016: Turn and face the strange in making games for change
Game designer and educator Colleen Macklin will deliver a bold look at the history of games for change and its new "third wave", as well as how it affects all game developers, at
GDC 2016
.
Feb. 22, 2016
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