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News
D4, JRPGs and Danganronpa deconstructed in GDC 2015 Japanese talks
Hidetaka 'SWERY' Suehiro breaks down D4's development, an expert panel examines JRPG audio design and Kazutaka Kodaka deconstructs Danganronpa at GDC 2015.
Feb. 5, 2015
The trouble we expected: Dark Souls II's producer on leveling up the game
Dark Souls II's global producer Atsuo Yoshimura acknowledges trouble stemming from the fact that it wasn't directed by series creator Hidetaka Miyazaki -- and talks about how the devs hope to burnish its rep.
Feb. 5, 2015
How Shinra's streaming tech works, and what it means for game devs
Shinra's Colin Williamson seeks to shine some light on how the company's remote rendering technology works and why game developers should care about this new spin on the game streaming service.
Feb. 5, 2015
Crossing game dev boundaries with the studio behind The Order: 1886
"This discussion about games in culture is probably the biggest boundary we need to cross," says Ru Weerasuriya, who used his DICE talk to explore how his studio, Ready at Dawn, has broken its own boundaries.
Feb. 5, 2015
The relationship that launched the Tetris phenomenon
Developer Alexey Pajitnov, and Henk Rogers, the man who made Tetris a global phenomenon, share lessons learned, their hopes for the future, and even game design advice.
Feb. 5, 2015
Road to the IGF: Joshua DeBonis and Nikita Mikros' Killer Queen
Joshua DeBonis and Nikita Mikros, co-creators of the IGF award-nominated Killer Queen, explain why they're fascinated by local multiplayer game design and what other devs can learn from their work.
Feb. 5, 2015
Two-Factor Authentication Set to Top $1.6Bn
Attacks exploiting weak passwords have created significant market demand for mobile user authentication.
Feb. 4, 2015
Critroni Ransomware Masquerades as Google Chrome Update
The continued success of ransomware in general indicates the need for new defensive techniques.
Feb. 4, 2015
Facebook Porn Link Infects 110K in 2 Days
A porn lure and a fake Flash update have dug in over at the social network.
Feb. 4, 2015
Cisco UCS Mini – a deep dive
In September 2014, Cisco launched the UCS Mini for what they dubbed "Edge-Scale Computing". The UCS Mini offering is a stripped down version of the
Feb. 4, 2015
SpotCam Review – this new cloud monitoring camera is trying to change the game
Home monitoring devices are the hot topic recently no matter it is crowd funding website, geeky technology website, or technology news website you are
Feb. 4, 2015
Game Design Deep Dive: The plant-growing mechanics of Ubisoft's Grow Home
With big-budget titles like Watch Dogs and The Crew under his belt, designer Andrew Willans of Ubisoft Reflections dives deep into the design of the vertically-astute PC game Grow Home.
Feb. 4, 2015
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