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News
Final Fantasy XIII-2's Diminished Debut May Spell Trouble For The Franchise
Final Fantasy XIII-2 for PS3 moved over half a million copies after shipping in Japan last week -- around one-third of the sales the original Final Fantasy XIII saw just two years ago.
Dec. 21, 2011
Microsoft To End Its Annual CES Presence After Nearly 20 Years
After almost 20 years of showcasing its products at the annual Consumer Electronics Show, Microsoft has revealed that 2012 will mark its last keynote presentation and booth at the event.
Dec. 21, 2011
Industry Veteran And Activist Erin Hoffman Joins Loot Drop
Erin Hoffman, the former Zynga lead systems designer who helped develop FrontierVille and DragonRealms, has joined social game studio Loot Drop as a lead designer.
Dec. 21, 2011
Media Create Disappointed With Japanese PS Vita Opening Week Sales
Following the launch of the PlayStation Vita handheld console in Japan, tracking firm Media Create has stated that it is disappointed with the opening weekend sales figures for the latest Sony hardware release.
Dec. 21, 2011
Daily Android Device Activations Top 700K
Google's SVP Andy Rubin has revealed that over 700,000 new Android devices are now activated every single day, compared to the 550,000 figure given in July earlier this year.
Dec. 21, 2011
MoMinis Encourages App Discovery With 50-In-One Android Game
Israeli mobile gaming company MoMinis this week launched PlayScape, an Android app featuring 50 free-to-play games that share a unified virtual rewards system.
Dec. 21, 2011
6waves Lolapps Makes Mobile Debut
Social developer and publisher 6waves Lolapps stepped into the mobile realm this week with the launch of Yeti Town and Splode, both free-to-play iOS titles developed by the Dallas-based Escalation Studios.
Dec. 21, 2011
Indies: Your Players Are Not Your Audience
In today's Gamasutra feature, Spilt Milk Studios iOS developer Andrew J. Smith (Hard Lines) writes that appealing to the platform holder has as much to do
Dec. 21, 2011
Opinion: How You Can Learn From Our Mistakes
In this reprinted
#altdevblogaday
-opinion piece, game design student Rob Braun shares the challenges of an inexperienced group taking on a game project for their university's Video Game Design Club.
Dec. 21, 2011
IGF 2012 Reveals Visual Art, Audio, Mobile Jury Panels
IGF 2012 has announced the second set of discipline-specific jury panels that will determine the finalists and winner of its various awards, following
Design, Tech, and Nuovo juries
Dec. 21, 2011
GDC 2012 Debuts 200+ Sessions, Including Gears 3, Ninja Theory Talks
GDC 2012 organizers have debuted 200+ GDC sessions in its Schedule Builder, including an art postmortem for Gears of War 3 and Ninja Theory's approach to motion capture.
Dec. 21, 2011
Finally, Flash Support Comes To Unity
Unity game developers will soon be able to export their applications to Adobe's Flash, a platform that Unity CEO David Helgason tells Gamasutra is not going away anytime soon.
Dec. 21, 2011
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