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Gamasutra Member Blogs: From Funny Games To Cesar Millan
Gamasutra Member Blogs: From Funny Games To Cesar Millan
In highlights from Gamasutra's Member Blogs, our bloggers write about diverse topics, such as crafting comedy experiences through gameplay, applying lessons from the Dog Whisperer to games, and mo
Feature: Designing For The Human Psyche
Feature: Designing For The Human Psyche
How can you make a better level? By taking advantage of how "understanding the spatial psychology of our own survival instincts can make us better level designers," according to