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Function: the key to good game art direction
Function: the key to good game art direction
In a new Gamasutra feature, Audran Guerard, art director at EA Shanghai explains what's most important to art in games: "the props that will populate your world should feel believable and functional".
Gamasutra Member Blogs: From cover mechanics to rising mobile prices
Gamasutra Member Blogs: From cover mechanics to rising mobile prices
In highlights from Gamasutra's Member Blogs, our bloggers write about diverse topics, such as third-person shooters stumbling when it comes to cover mechanics, why mobile game pricing can only go up, and more.
Opinion: Leaky abstractions
Opinion: Leaky abstractions
In this reprinted #altdevblogaday opinion piece, Climax Games' Claire Blackshaw looks at the problems designers and programmers face with leaky abstractions, using motion control design as an example.