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Writing portable code: A process full of gain
Writing portable code: A process full of gain
In this reprinted #altdevblogaday opinion piece, Nlogn Information's Charilaos Kalogirou warns devs about getting comfortable with their target environment, and explains the benefits of making your code portable.
Making violence mean something in open world games
Making violence mean something in open world games
In a new Gamasutra feature on the realities of why and how violence occurred during history, historian Christoph Kaindel takes a look at how open world games handle it and how that contrasts with reality.