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News
The Last Guardian development experiencing technical difficulties, says Sony
Sony's much-anticipated The Last Guardian was not shown during Sony's E3 press conference earlier this week due to "technical difficulties," Sony Worldwide president Shuhei Yoshida has said.
June 6, 2012
Techland reveals Dead Island sequel Riptide
Dead Island developer Techland says a sequel to its 2011 multiplayer zombie shooter is set to be revealed later this summer for PC and consoles.
June 6, 2012
Zynga acquires Oregon-based Buzz Monkey - report
Social games company Zynga has acquired Oregon-based developer Buzz Monkey along with its approximately 50 staffers, according to media reports.
June 6, 2012
Sony not planning a Vita price cut anytime soon
Sony is not planning to cut the price of its PlayStation Vita handheld anytime soon, and instead hopes it can boost sales through more games and services.
June 6, 2012
GameStop: Next-gen consoles will support used games
Video game retailer GameStop believes that the next generation consoles from Sony and Microsoft will allow for retail trade-ins and used game sales, despite rumors to the contrary.
June 6, 2012
Will Wright's Hivemind start-up halted by litigation issues
Hivemind, the "personal gaming" start-up founded by industry veteran Will Wright and announced late last year, has fallen apart, due to legal battles between executives.
June 6, 2012
Turning Cryptic's Neverwinter RPG into an MMO
Late last year, Crytek's Neverwinter RPG inexplicably turned into an MMO, and at E3 2012, the game's lead designer shed some light on why the game made such a drastic transition.
June 6, 2012
Gree partners with 2K to add Civilization, Pirates to its network
Gree has partnered with Take-Two subsidiary 2K to add two more notable Western franchises, Sid Meier's Civilization and Sid Meier's Pirates!, to its mobile social games network.
June 6, 2012
Dragon Quest Monsters 3DS sells over 500K out the gate in Japan
Square Enix's Dragon Quest Monsters: Terry's Wonderland 3D, a remake of a 1998 Game Boy Color title, sold over half a million copies after debuting in Japan last week and helped double 3DS sales.
June 6, 2012
The nightmare of getting time at the low level on Android
In
Gamasutra's latest technical feature
, XS2theWorld senior developer Sergio Giucastro examines the problems that game developers can encounter when trying to get time at the low level on Android devices.
June 6, 2012
Team Ninja's Hayashi: Japanese developers 'desperate to stay alive'
At E3, Gamasutra talks to the head of the Ninja Gaiden developer to find out why his game failed critically -- and he opens up about the malaise that is plaguing the Japanese development community.
June 6, 2012
Flame: why was it missed for so long?
While the in-depth analysis of Flame continues, and we learn more and more about its intricacies and capabilities, one question remains: why did the AV industry fail to spot it earlier?
June 6, 2012
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