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News
GDC 2012: How to get funding on Kickstarter
The Strategic Approach to Crowdfunding session in the GDC 2012 Indie Games Summit covered the essential elements of a successful Kickstarter campaign: Research, rewards, and love.
March 6, 2012
This week in Video Game Criticism: From gender norms to combat's realities
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics including choosing characters to transcend gender norms and more.
March 6, 2012
GDC 2012: How Journey was designed to facilitate friendship
How do you design a game for friendship, when the players are interacting over the internet? Can you do this without even letting them speak, or see each others' faces? Chris Bell tackles the issue.
March 6, 2012
GDC 2012: How designers can increase innovation in their games
Daniel Cook, chief creative officer at Spry Fox (creator of Triple Town), urged game designers to become inventors rather than re-purposers at a talk delivered at GDC today.
March 6, 2012
GDC 2012: 'Games are key to the success of Google+'
At GDC 2012 on Tuesday, Punit Soni, lead product manager for Google+ games and mobile, stressed that Google's young social network relies on game developer partnerships for growth.
March 6, 2012
GDC 2012: 10 indies, 10 ways to think outside the box
The Independent Games Summit closed with a "soapbox" session, where ten indie developers each offered a thought or idea devoted to helping improve the community and its games -- and about thinking in new ways.
March 6, 2012
GDC 2012: New ideas in socially-engaging AI design
Developers are making ever more interesting strides in increasing the complexity of character AI in narrative games, and some innovators shared new ways of conceptualizing social simulations in a GDC panel.
March 6, 2012
GDC 2012: PopCap's big lessons from freemium social Bejeweled
PopCap's Giordano Bruno Contestabile takes GDC attendees inside Bejeweled's journey to iOS freemium -- revealing fascinating implications for Facebook Connect.
March 6, 2012
Road to the IGF: Mario von Rickenbach's Mirage
As part of Gamasutra's Road to the IGF series, von Rickenbach discusses how he came up with the concept for Mirage, and how he settled on the game's unique art style.
March 6, 2012
GDC 2012: The unique challenge of making students play old video games
It should be easy to get college students to play the most beloved titles in video game history, but as three educators tell it, this seemingly simple task presents its own challenges.
March 6, 2012
India/Bangladesh cyberwar moves to a new level
The ongoing cyberwar between India and Bangladesh has escalated with Teamgreyhat, in support of “our Indian brothers”, moving from commercial to economic targets.
March 6, 2012
THOR: a new P2P botnet for sale
A new botnet is nearing completion and is being offered for sale on the hacking underground at $8000.
March 6, 2012
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