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Sony: Vita specs offer 'long term' piracy protection
Sony: Vita specs offer 'long term' piracy protection
In the latest Gamasutra feature interview, Sony's Scott Rohde explains why the PlayStation Vita's proprietary media formats play an essential role in preventing game piracy.
Sony: Long-term Vita strategy will avoid PSP-like software 'droughts'
Sony: Long-term Vita strategy will avoid PSP-like software 'droughts'
In a new feature interview, Sony SVP Scott Rohde tells Gamasutra all about the "incredibly vast difference between the launch of PSP and the launch of Vita" and what that means
GDC 2012 details Game IT Summit talks featuring McGonigal, Bogost, more
GDC 2012 details Game IT Summit talks featuring McGonigal, Bogost, more
GDC 2012 organizers have debuted a talk details for the first-ever Game IT Summit, featuring a set of lectures on crowdsourcing, health-focused games, new prototyping tools, and more.
The craft of game systems: Tuning RPG content
The craft of game systems: Tuning RPG content
In this reprinted #altdevblogaday in-depth piece, Microsoft game designer Daniel Achterman continues his series on system design's best practices by looking at how you can tune combat in RPGs.