News

In-depth: Extracting dominant light from Spherical Harmonics
In-depth: Extracting dominant light from Spherical Harmonics
In this reprinted #altdevblogaday in-depth piece, game programmer Simon Yeung looks at extracting the dominant directional light from spherical harmonics-projected light, to fake specular lighting.
Opinion: The principles of game monetization
Opinion: The principles of game monetization
In this reprinted #altdevblogaday opinion piece, Betable's David Tyler York shares several common principles for managing game monetization without tarnishing your game's creative vision.