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Gamasutra member blogs: From Chinese finger traps to indie usability testing
Gamasutra member blogs: From Chinese finger traps to indie usability testing
In highlights from Gamasutra's Member Blogs, our bloggers write about diverse topics, such as usability testing for indies, four common failures when entering the Chinese mobile gaming market, and
Tips from a combat designer: Fibonacci game design
Tips from a combat designer: Fibonacci game design
In this reprinted #altdevblogaday in-depth piece, Vigil Games' senior designer Mike Birkhead explains Fibbnoaci game design, and looks at how it can be "a total ace up your sleeve."