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News
Best of iOS News: From Sonic CD to Bug Princess
Gamasutra rounds up the latest news in the world of App Store gaming, featuring standout releases like Sonic CD, Bug Princess, Venture Towns, and Marathon 2: Durandal.
Dec. 20, 2011
Report: iPhone, iPad Revenues Exceed Android Four, Two Fold
A new report on app store revenue from analysis firm Distimo finds that the top 200 games on the iPhone App Store generate roughly four times more revenue than those on the Android Market.
Dec. 20, 2011
Gamasutra's Best Of 2011: Top 5 Social Games
Gamasutra's Tom Curtis looks at this year's best games on social networks, ranging from EA's most recent interpretation of The Sims to the cute yet complex Woodland Heroes from startup dev Row Sham Bow.
Dec. 20, 2011
Gameloft Embraces HTML5 With 3D Game GT Racing
Gameloft's recently-launched GT Racing: Motor Academy for Google+ represents what has so far been a technical rarity: an HTML5 game that displays 3D graphics.
Dec. 20, 2011
CrowdStar's Social Girl Hits 1M Downloads In First Week
After one week on the market, CrowdStar's newest iOS title, Social Girl, has reached more than 1 million downloads and has become the sixth highest grossing app on the iTunes App Store.
Dec. 20, 2011
Sony Sued Over Changes To Online Terms of Service
A man in Northern California has filed a lawsuit against Sony over the recently revised terms of service and user agreement for its online services, alleging that the company is conducting unfair business with consumers.
Dec. 20, 2011
PS Vita Sells 320K Units In Opening Japanese Weekend
Sony's PlayStation Vita handheld console, released in Japan last week, has sold over 325,000 units in its opening weekend, compared to the Nintendo 3DS's 371,326 units sold in its opening weekend.
Dec. 20, 2011
In-Game Advertising Company Appssavvy Raises $7.1M In Funding
Social media marketing firm Appssavvy has raised $7.1 million in a new round of funding from AOL Ventures, True Ventures and the New York Times Company, as a means of expanding its in-game advertising campaigns.
Dec. 20, 2011
Syndicate Revival Refused Classification In Australia
Starbreeze Studios' upcoming Syndicate revival has been refused classification in Australia, effectively banning the EA-published title from sale in the country.
Dec. 20, 2011
Buzz! Creator Relentless Opens Digital Casual Division
Buzz! developer Relentless Software has launched a new digital division within the company, that will focus on developing social and casual games while keeping the console business separate.
Dec. 20, 2011
Triple Town: A Social Game Design Analysis
In this reprinted #altdevblogaday analysis, Vostu lead game designer Raul Aliaga Diaz examines Spry Fox's Triple Town and the match-3 social game's monetization strategy.
Dec. 20, 2011
U.S. Gamers Spent More Outside Of Stores Last Quarter
United States consumers spent approximately $1.64 billion on games outside of the traditional retail channels, bringing total Q3 video game industry spend to just over $4 billion dollars.
Dec. 20, 2011
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