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The Many Career Paths Of Classic Game Designers
The Many Career Paths Of Classic Game Designers
Gamasutra's latest feature examines the later career arcs of classic game designers including John Carmack and Richard Garriott since they first made their mark
Opinion: Talkback Games
Opinion: Talkback Games
In this reprinted #altdevblogaday-opinion piece, Grapefruit Games' Eddie Cameron compares video games with talk radio, and what developers can do to avoid the flaws of that medium.
Opinion: The Many-Worlds Interpretation Of Game Development
Opinion: The Many-Worlds Interpretation Of Game Development
In this reprinted #altdevblogaday-opinion piece, Binary Refinery's director Richard Fine examines how and why developers create different representations in different worlds for game objects.
Learning How To Design For Free-to-Play
Learning How To Design For Free-to-Play
In the first installment of a multi-part series on Gamasutra, freelance game designer Pascal Luban outlines design philosophies designers may have to adopt when m