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Feature: Building In Better Testing From Day One
Feature: Building In Better Testing From Day One
In Gamasutra's latest feature, tools programming veteran Cyril Marlin describes the process his studio used to build automated testing into its Wii game -- which resu
Opinion: The Specter of Doubt
Opinion: The Specter of Doubt
In this reprinted #altdevblogaday-opinion piece, game development grad student Heather Decker-Davis provides some reassuring advice for when doubt starts to creep into your project and stall progress.