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GDC 2011: Opinion: Understanding Crawford - Why Chris Crawford Is Misunderstood
GDC 2011: Opinion: Understanding Crawford - Why Chris Crawford Is Misunderstood
In recognition of Chris Crawford’s GDC 2011 lecture, his first GDC speaking appearance since he claimed “games are dead” in 2006, Patrick Dugan explores why the game designer
GDC 2011: Gamasutra Offering In-Depth Coverage Of 25th GDC
GDC 2011: Gamasutra Offering In-Depth Coverage Of 25th GDC
Gamasutra editors have established a special GDC 2011 hub page for their in-depth coverage of at the historic 25th Game Developers Conference, taking place at the Moscone Center in San Francisco this week.