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Gamasutra Expert Blogs: From Prototyping Tips To The Problems With Realism
Gamasutra Expert Blogs: From Prototyping Tips To The Problems With Realism
In highlights from Gamasutra's Expert Blogs, industry notables write about diverse topics, including some advice for prototyping, and why realism in games can be a big problem.
This Week In Video Game Criticism: From God Mode To Art
This Week In Video Game Criticism: From God Mode To Art
This week, our partnership with game criticism site Critical Distance brings us picks from Ben Abraham, on topics including characterization in Left 4 Dead 2, god mode, and the Smithsonian's take on gaming a
Blitz Games' Nash: Kinect, Natural User Interfaces 'Next Logical Step' To Holodeck
Blitz Games' Nash: Kinect, Natural User Interfaces 'Next Logical Step' To Holodeck
Blitz Games Studios design director John Nash tells Gamasutra how his team adapted to making new interfaces for Kinect, and how devices like it are the "next logic