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News
Release This: Bulletstorm, Killzone 3 Arrive at Retail
Gamasutra's latest custom compiled worldwide release list explores a week that brings Bulletstorm and Killzone 3 to store shelves in North America and the UK, while Japan hosts the launch of the Nintendo 3DS.
Feb. 22, 2011
Interview: Nexon Announces 2nd $1 Million Western Funding Initiative
Nexon America tells Gamasutra about the second round of its Nexon iNitiative program, which will fund $1 million worth of independent free-to-play games with a North American focus.
Feb. 22, 2011
Report: New EA Studio Victory Games Working On New Command & Conquer
An EA web site published briefly yesterday reportedly revealed a new EA studio, named Victory Games, will be working on new titles in the storied Command & Conquer real-time strategy series. [UPDATE: EA site confirms]
Feb. 22, 2011
Stardock Details 'Difficult Year,' Highlights Strong Impulse Profits
Stardock president and CEO Brad Wardell acknowledged a "difficult" 2010 for the Elemental creator's games unit, though digital distribution platform Impulse continues to be profitable.
Feb. 22, 2011
Gamasutra Member Blogs: From The Rule Of Three To Downsides Of Big-Budget Visuals
In highlights from
Gamasutra's Member Blogs
, our bloggers write about topics including how the rule of three can aid game development, and why cutting-edge visuals encourage extreme scrutiny.
Feb. 22, 2011
Analysis: The Notebook - How Zelda's Notetaking Gives Handheld Inspiration
In this weekly Gamasutra column, Jeffrey Matulef analyzes gaming conventions and the pros and cons of breaking them. This week's column examines how note-taking enhanced the Zelda series on the DS.
Feb. 22, 2011
Analysis: The Closing U.S. Gap Between Xbox 360 And Wii 2
Gamasutra analyst Matt Matthews examines how the gap
has been closing
between Xbox 360 and Wii at U.S. retail, predicting the "Xbox 360 will best the Wii in softwar
Feb. 22, 2011
In-Depth: Examining XBLA's Top First-Week Sellers During 2010
Ryan Langley looks at the Xbox Live Arcade games that sold the best in their first week during 2010, analyzing some notable lessons for developers planning to target console digital download for their next titles.
Feb. 22, 2011
Korean MMO Firms Joymax, WeMade Merge
Joymax (Silkroad Online) and WeMade Entertainment (The Legend of Mir series), both MMORPG developers and publishers headquartered in Seoul, Korea, are merging operations.
Feb. 22, 2011
Petroglyph Releasing Rise Of Immortals This Spring
Developer Petroglyph Games has announced Rise of Immortals, a free-to-play, "multiplayer online battle arena" game designed for both core and casual players, which will ship for PC this spring.
Feb. 22, 2011
Digital Chocolate Raises $12 Million In Series D
Millionaire City developer Digital Chocolate announced that it's raised $12 million in a new financing round, which it plans to put toward expanding its scale and reach.
Feb. 22, 2011
Steve Nix Leaves id Software For GameStop
id Software's digital distribution general manager Steve Nix has left the Doom and Quake developer for major U.S. game retailer GameStop, he confirmed this week.
Feb. 22, 2011
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