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News
Developer Double Eleven taken off Prison Architect series after nine years
After nine years on the series, Paradox is replacing developer Double Eleven with co-development studio Kokku ahead of Prison Architect 2's release.
May 14, 2024
Square Enix to lay off employees in American, European offices
Square Enix's "unforgettable experiences" will be made without some unforgettable people.
May 14, 2024
Sony has appointed two PlayStation CEOs to replace Jim Ryan
PlayStation Studios boss Hermen Hulst and Platform Experience Group SVP Hideaki Nishino are preparing to step up.
May 14, 2024
Unity Create boss Marc Whitten is resigning
Whitten will receive multiple payments worth over $800,000 upon leaving the company.
May 14, 2024
Firaxis vet Jake Solomon unveils new studio making a 'life sim' game
Firaxis veteran Jake Solomon and several former colleagues have founded Midsummer Studios and are making a run at The Sims.
May 14, 2024
Sony champions live service titles, claims PS5 hardware sales have peaked
The company also hopes to grow first-party software sales just months after cutting jobs at key internal studios.
May 14, 2024
Is Strategy design due for a shakeup?
As I think about the strategy genre, and the complexity of them, I wonder if it’s time for a structural change to how strategy and tactics games are made.
May 14, 2024
Narration Avenues in Multiverse Games
Apart from the traditional screenplay and 3d production hurdles, multiverse narratives and games produce even more complex structures of going about the production of ideas and concepts.
May 14, 2024
Australian studio Mighty Kingdom laying off 28 percent of staff
The cuts are being made to deliver annual savings of $2.1 million.
May 13, 2024
Square Enix is rebooting its game business around multiplatform development and 'unforgettable experiences'
Underwhelmed by the recent performance of some triple-A titles, Square Enix is swapping 'quantity for quality' to deliver projects it claims will guarantee fun
May 13, 2024
Little Kitty, Big City tops 100,000 sales in two days
The cat that got the cream.
May 13, 2024
Did I Make My Game Myself (and does it matter)?
As someone claiming to be a solo-dev, I thought I'd delve into why (or if) this title matters, and then break down my own game, Carceri, as a solo-dev case study.
May 13, 2024
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