[At this week's E3, publishers in the so-called "triple-A" video game industry made perfectly clear -- more than ever before -- who their target audience is, says Gamasutra editor-in-chief Kris Graft.] I started writing an article that was along the lines of "The top five takeaways of E3 2012." That included trends such as connectivity and integration of products (SmartGlass, PS3/Vita cross-play), Sony and Nintendo's lack of a spotlight on dedicated handhelds, and how there was little at E3 in the way of emerging business models and platforms. Forget that, this is how I really feel. E3 2012 was finally the E3 of my disillusionment with the so-called triple-A video game industry. And yes, it really did take this long. On the grand stage in L.A., at the event that I've heard called the "Super Bowl of Video Games," the world's biggest video game publishers made clear at whom they would direct hundreds of millions of dollars of investment: Bloodthirsty, sex-starved teen males who'll high-five at a headshot and a free T-shirt. What sealed the deal for me was this apparent obsession with violence and vulgarity. Violence in media doesn't bother me. Some of my favorite media (including games) utilizes violence in a very directed way. Self-aware gratuitousness can get a point across. Use violence as a satirical tool, by all means. Use it as a way to develop a tame character into one that becomes a psychopathic murderer. But why use violence as a tool for narrative or storytelling, when using it as a marketing bullet point is so much easier? Outside of Nintendo's dry product overviews, the main press conferences at E3 looked like a pissing match of who could say "fuck" more (ooo, bad words!), and who could show off the fanciest, highest-fidelity, most realistic up-close-and-personal (and virtually non-interactive) kill animations. It's really kind of a shame. If you actually got to see some of these games beyond the trailers and scripted gameplay demos at E3, some actually weren't non-stop slaughter-fests, at least not to the degree to which trailers implied. Some of the violence, in context, made sense. But if you were an average Joe who strolled into one of these E3 press conferences, and saw hundreds of people hoot and holler when a guy's face gets blown off in high-resolution detail, you might think you walked into an ancient Roman coliseum. E3 2012 was unabashed pandering to the lowest common denominator, more than ever before. The video game industry wants to be respected as a medium that can be held up to the same creative standards as a New York Times best-selling book or an Oscar-winning movie. Instead, the games industry is complacent in further developing its relegation as a semi-interactive Michael Bay mocking bird. I want to tell people who watched the livestreams of the press conferences that this is not representative of today's video game industry. There is so much good, so much innovation, so much progression that is happening in other areas of the industry. And people in these emerging areas are actually making some bank. Attend a conference like CES, you can get an idea of what is sharpening the cutting edge. Go to Game Developers Conference, and you can hear the people who are working directly on games, and understand the challenges they are up against in an industry that is almost overwhelmingly -- yet beautifully -- dynamic in terms of business and creative. Go to E3 and try to identify trends, you'll soon realize that you're looking into the past. E3 2012 could've been E3 2006. It is a museum without the informative placards. It's an archaeologist's dream. It's a reality show starring a washed-up rockstar. It's old gameplay. Old themes. A parade of old business models meant to pacify retailers, patting them on the head to assure them that they will be as relevant five years from now as they are today. E3 2012 was a fool's circus, more than any other E3 that I've been to. It insulted my intelligence, and insulted my enthusiasm for video games. I have a friend who is working on a rather well-publicized game for a major handheld platform. He saw the intricate neck-stabbings, the bows and arrows, the line-up-your-reticle-on-that-guy's-head-and-repeat "gameplay," and the press-a-button-to-begin-a-kill-animation "game design." He said that seeing these games made him think, "I sure am glad that I'm making an actual video game." Anyone else who is making actual video games should be just as proud. If you witnessed E3 as an intelligent enthusiast of video games, you realized the sad truth: The joy is dead, delight is gone. Joy and delight just aren't worth the monetary investment anymore for big-budget games. Joy and delight are replaced by "I fucked your shit up, and I'm a bad-ass, let's crack open a Dew." It took all of these games in one place for me to finally, reluctantly, admit that this is what triple-A video games are now. At least that's how E3 and triple-A game publishers apparently want to portray the world of video games. Are you not entertained?
From the Editor: E3 2012 - The E3 of Disillusion
June 8, 2012
Tags:
event-e3
Subscribe to our newsletter
About JikGuard.com
JikGuard.com, a high-tech security service provider focusing on game protection and anti-cheat, is committed to helping game companies solve the problem of cheats and hacks, and providing deeply integrated encryption protection solutions for games.
Top
New Phishing Campaign Abuses ConnectWise ScreenConnect to Take Over Devices
Aug. 27, 2025
New Data Theft Campaign Targets Salesforce via Salesloft App
Aug. 27, 2025
ENISA to Coordinate €36m EU-Wide Incident Response Scheme
Aug. 27, 2025
Citrix Patches Three NetScaler Zero Days as One Sees Active Exploitation
Aug. 27, 2025
ShadowSilk Campaign Targets Central Asian Governments
Aug. 27, 2025
Recent
New Phishing Campaign Abuses ConnectWise ScreenConnect to Take Over Devices
Aug. 27, 2025
New Data Theft Campaign Targets Salesforce via Salesloft App
Aug. 27, 2025
ENISA to Coordinate €36m EU-Wide Incident Response Scheme
Aug. 27, 2025
Citrix Patches Three NetScaler Zero Days as One Sees Active Exploitation
Aug. 27, 2025
ShadowSilk Campaign Targets Central Asian Governments
Aug. 27, 2025
Nevada “Network Security Incident” Shuts Down State Offices and Services
Aug. 27, 2025
Researchers Discover First Reported AI-Powered Ransomware
Aug. 27, 2025
CISA Strengthens Software Procurement Security With New Tool
Aug. 27, 2025
PlayStation CEO says firm is implementing measures to minimise impact of cancellations
Aug. 27, 2025
Ubisoft CEO Yves Guillemot summoned to appear before French court
Aug. 27, 2025
Blog
iOS Developer Signature Bypass Solution
Dec. 18, 2025
JikGuard Game Protection Product FAQ
Dec. 16, 2025
How Games Counter Login Attacks
Dec. 11, 2025
Security Risk Analysis for Strategy Games
Dec. 9, 2025
Analysis of Mobile Game Anti-Hack Solutions
Dec. 4, 2025
JikGuard Offline Anti-Cheats Function
Dec. 2, 2025
How do games detect memory modifications
Nov. 27, 2025
Game Anti-Cheats SDK Feature Analysis
Nov. 25, 2025
How Games Combat Emulator Cheating
Nov. 20, 2025
Unity Game Packaging and Encryption Solution
Nov. 18, 2025
Random
Fake macOS Help Sites Seek to Spread Infostealer in Targeted Campaign
Aug. 25, 2025
Microsoft to Make All Products Quantum Safe by 2033
Aug. 22, 2025
357,000 visitors attended Gamescom 2025
Aug. 26, 2025
Less than 4 years after a $3.5bn evaluation, Rec Room is letting "roughly half" its team go
Aug. 27, 2025
STREET FIGHTER Set Video And Photos Reveal New Look At Noah Centineo As Ken, Orville Peck As Vega, & More
Aug. 26, 2025
Report: Nintendo may be withholding Switch 2 dev kits
Aug. 25, 2025
New MORTAL KOMBAT II Stills Feature Scorpion In Action And The Monstrous Baraka
Aug. 26, 2025
Researchers Discover First Reported AI-Powered Ransomware
Aug. 27, 2025
Square Enix shutters two ten-year-old mobile games
Aug. 27, 2025
CIISec: Most Security Professionals Want Stricter Regulations
Aug. 26, 2025
Most Views
How Games Detect GameGuardian
March 17, 2025
Explanation of Game Anti-Cheat Solutions
March 17, 2025
Cheat Engine Modifier Detection Solutions
March 18, 2025
Explanation of Unity Engine Encryption Solutions
March 17, 2025
How to Anti Hack in Client-Side Games
May 21, 2025
Cocos Engine Encryption Solution
April 8, 2025
How Games Anti-Debugging
April 15, 2025
Cloud Phone Detection Solution for Gaming
May 21, 2025
How Games Detect Frida
March 25, 2025
How Games Detect PlayCover
March 26, 2025