In a postmortem for Blizzard's Battle.net at Austin's GDC Online today, project director Greg Canessa warned developers about underestimating the difficulty of creating an integrated online gaming network. "It's really hard designing and building this stuff," said Canessa, who was also a key leader in the development of Xbox Live at Microsoft. He said it's a "common and frequent" misconception that developing an integrated online gaming network is an easy task. "Design iteration is just as important here as it is with game titles," he said. The new version of Battle.net launched alongside July's release of StarCraft II, which is tightly woven into the Battle.net system. Canessa revealed that Blizzard had been developing and iterating on the network since 2007, making changes right up to StarCraft II's launch. "Build enough time into your schedule to iterate on these services," he advised. One of the numerous hurdles that Canessa said Blizzard encountered in developing Battle.net was aligning efforts with the game design team for StarCraft II. Battle.net is deeply integrated with the actual game, so features of the service could have a profound effect on the StarCraft II experience, and vice versa. "Make sure you're partnering 50-50 with the game dev team," Canessa suggested to game network creators. "It can help out with time to market and stress level." He said it "took a long time" for the teams to get on the same page, but Blizzard gave itself enough time to work out the issues. Before Stacraft II, Blizzard hadn't released a non-MMO game for several years -- the studio's business had been all about the massively-successful World of Warcraft since 2004. "Blizzard is a company that back in say 2002, 2003, when we were launching Warcraft III, that's the last time the company shipped a non-MMO boxed product. … It really was an adjustment for us, thinking beyond the MMO." The original Battle.net, which launched alongside Diablo in 1996, claimed 12 million users, half of whom were from Korea, as of a year and a half ago. That matches the number of World of Warcraft players registered today. The new Battle.net didn't only have to integrate with StarCraft II, but also with the pre-existing World of Warcraft. The Battle.net team had to listen closely the that huge fanbase, try out social features, and try to developer deep integration without disrupting the MMO's audience or the game itself. "Integrating with a community of 12 million users and not screwing it up is a huge challenge," said Canessa. "…Integrating a game service and an MMO is just challenging from a technical and compatibility standpoint across the board." Battle.net technical director Matthew Verslyus added, "This is easily the most complicated launch I've been a part of at Blizzard." Since its inception, Blizzard's Battle.net team has expanded from one person to about 50 people. Blizzard will be expanding its team substantially in the coming years. As part of what Canessa called a 10-year roadmap for Battle.net, Blizzard plans to create a "living game service," tightly integrate the network with each Blizzard game and development team, and "build and scale a Battle.net team to pull it off." Finding that talent can be difficult -- while many graduates and industry workers have skills related to art, programming and design, there are relatively few with real know-how about creating an integrated gaming network, Canessa said. And finding key talent is the difference between success and failure. "The bar has gone way up from 10 years ago," he added -- customers expect a lot from these networks. "It's completely different today than it was in the year 2000." Canessa also warned that "it's really, really expensive to go this route." In fact, Battle.net required a full client rewrite for each iteration: "Just know it is very expensive and very time-consuming." For Canessa and the Battle.net team, the key to success is to "think through this stuff early, really understand what is important to your customers in each market, build in the tracking mechanisms to evaluate success and failure and understand regional challenges." Canessa said, "Launching the service is just the beginning. I can't emphasis this point enough."
GDC Online: Battle.net's Canessa - Building Gaming Networks Is Harder Than You Think
Oct. 7, 2010

Tags:
2010
Subscribe to our newsletter
About JikGuard.com
JikGuard.com, a high-tech security service provider focusing on game protection and anti-cheat, is committed to helping game companies solve the problem of cheats and hacks, and providing deeply integrated encryption protection solutions for games.
Top

This Motorola foldable is on sale for $100 off - here's why I recommend it over most slab phones
Aug. 9, 2025

The best Linux distros for beginners in 2025 make switching from MacOS or Windows so easy
Aug. 9, 2025

I answered the million-dollar question about buying laptops - here's the ultimate guide
Aug. 9, 2025

3 portable power stations I travel everywhere with (and how they differ)
Aug. 9, 2025

I tried Lenovo's new rollable ThinkBook and can't go back to regular-sized screens
Aug. 9, 2025
Recent

This Motorola foldable is on sale for $100 off - here's why I recommend it over most slab phones
Aug. 9, 2025

The best Linux distros for beginners in 2025 make switching from MacOS or Windows so easy
Aug. 9, 2025

I answered the million-dollar question about buying laptops - here's the ultimate guide
Aug. 9, 2025

3 portable power stations I travel everywhere with (and how they differ)
Aug. 9, 2025

I tried Lenovo's new rollable ThinkBook and can't go back to regular-sized screens
Aug. 9, 2025

5 iOS 26 features that made updating my iPhone worthwhile (and how to try them)
Aug. 9, 2025

Healthcare cybersecurity failures put patient safety at risk, Modat warns
Aug. 9, 2025

France telecom exposes millions of customer records
Aug. 9, 2025

GPT-5 launch sparks backlash as OpenAI removes ChatGPT model choice
Aug. 9, 2025

Patch Notes #17: Raven workers secure union contract, VGHF acquires Computer Entertainer, and Ziff Davis makes layoffs after bumper quarter
Aug. 8, 2025
Blog

Unreal Engine Game Protection Solution
Aug. 8, 2025

How games detect speed-hack cheats
Aug. 6, 2025

JikGuard game protection supports Google Play's 16 KB page-size compatibility requirement
Aug. 1, 2025

JikGuard game protection supports Steam Deck
July 30, 2025

Security Risk Analysis for Racing Games
July 28, 2025

Are there hacks that increase gacha pull rates?
July 24, 2025

VMOS Open-Source: New Threat to Game Security
July 18, 2025

How Games Detect Black and Gray Studio
July 15, 2025

How Games Detect iOS Jailbreaks
July 11, 2025

FPS Game Anti-Cheat Solution
July 9, 2025
Random

8 settings you should change on your Motorola phone to easily improve the battery life
Aug. 8, 2025

OpenAI's GPT-5 is now free for all: How to access and everything else we know
Aug. 8, 2025

My 4 favorite image editing apps on Linux - and two are free Photoshop alternatives
Aug. 8, 2025

Healthcare cybersecurity failures put patient safety at risk, Modat warns
Aug. 9, 2025

This free GPT-5 feature is flying under the radar - but it's a game changer for me
Aug. 8, 2025

These Sony headphones are a fan favorite - and they're on sale at Amazon at a new low price
Aug. 8, 2025

GPT-5 launch sparks backlash as OpenAI removes ChatGPT model choice
Aug. 9, 2025

Thailand ends 9-month outflow streak as Asia stocks rally
Aug. 8, 2025

Microsoft rolls out GPT-5 across its Copilot suite - here's where you'll find it
Aug. 8, 2025

I took 500 photos with the two best Android camera phones - here's the clear winner
Aug. 8, 2025
Most Views

How Games Detect GameGuardian
March 17, 2025

Explanation of Game Anti-Cheat Solutions
March 17, 2025

Cheat Engine Modifier Detection Solutions
March 18, 2025

Explanation of Unity Engine Encryption Solutions
March 17, 2025

How to Anti Hack in Client-Side Games
May 21, 2025

Cocos Engine Encryption Solution
April 8, 2025

How Games Anti-Debugging
April 15, 2025

Cloud Phone Detection Solution for Gaming
May 21, 2025

How Games Detect Frida
March 25, 2025

How Games Detect PlayCover
March 26, 2025