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News
GameStop: Our business model isn't hurting publishers
In these extracts from GameStop's Investor Meeting held on June 11th, the brick-and-mortar retailer forwarded the position that its trade-ins and used games sales do not affect publishers.
June 14, 2013
Double Fine receives Indie Fund backing for two new titles
As announced just moments ago at Horizon, Double Fine will be receiving support from Indie Fund for two new, previously unannounced titles.
June 13, 2013
Zelda's Aonuma: 'If we don't change we might die.'
Zelda heavyweight Eiji Aonuma advocates for further risk-taking and innovation in Nintendo's development cycle, as it heads into the next console generation.
June 13, 2013
Ubisoft digital VP on retail, mobile, and the publisher's role
Where does a mega-publisher fit into the present-day digital market? Gamasutra spoke with Ubisoft digital publishing VP Chris Early about the publisher's new role, and their attitude towards retail.
June 13, 2013
'E3 to remember' leaves analysts optimistic about next-gen
Analysts have expressed "a renewed confidence in the upcoming [console] cycle" following the various E3 reveals this week, with optimism well and truly on the table.
June 13, 2013
Horizon shows off new games from Robin Hunicke, Phil Fish
UPDATED Horizon, the E3 counter-conference held this morning at Los Angeles's Museum of Contemporary Art, showed off new and familiar games from the creators of Journey, FEZ and more.
June 13, 2013
Miyamoto, Bleszinski weigh in on used games
As 2013's E3 draws to a close, two of the biggest names in development, Shigeru Miyamoto and Cliff Bleszinski, share their thoughts on what used games mean for the industry.
June 13, 2013
World of Tanks teaches Xbox 360 a thing or two about online biz models
World of Tanks: Xbox 360 Editition was quite a surprise at Microsoft's E3 press briefing, mainly because World of Tanks is the antithesis of traditional console video games.
June 13, 2013
With Wii U flagging, Nintendo looks to shore up digital offerings
In a new E3-adjacent analyst briefing held for investors this morning, Nintendo outlined its five-point strategy for improving performance, with emphasis on digital sales and the 3DS.
June 12, 2013
Disney Infinity's creators find joy in making playful games
Avalanche Software CEO John Blackburn doesn't regret backing off from violent games to do something family focused, like the upcoming Disney Infinity. "We want to make games we can play with our kids."
June 12, 2013
Google Play's game revenue is picking up speed
While the iOS App Store is still maintaining a strong lead over the Google Play Android store in terms of game revenue, "astonishing growth" in Asian markets is helping Google Play close the gap more rapidly.
June 12, 2013
Ouya's alleged tussle with the ESA at E3
The Ouya team chose to rent out a parking lot across from the Los Angeles Convention Center for E3, but the ESA has allegedly tried to shut the operation down.
June 12, 2013
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