Product
Game Protection
Anti-Cheat & Anti-Hack
Online Protection
Solutions
FPS Game Solution
SLG Game Solution
Casual Game Solution
MMO Game Solution
Card Game Solution
Help Center
Android
User Manual
Tool Download
FAQ
iOS
User Manual
Tool Download
FAQ
Windows
User Manual
Tool Download
FAQ
Blog
Price
Android
iOS
Windows
Company
About us
Why JikGuard
Contact us
Log in
Free Trial
News
EA's Miele and the new frontier for market research
EA marketing strategy exec Laura Miele offers a look into how publishers study consumer evolution, finding that taste doesn't segment by genre or platform as previously believed.
June 11, 2012
Your game industry in your words, week of E3
Gamasutra highlights choice quotes from industry figures at E3 this week, including Platinum Games' Atsushi Inaba, THQ's Jason Rubin, Sony's Shuhei Yoshida, and many others in this weekly roundup.
June 8, 2012
id's Carmack unveils $500 VR headset prototype
id Software co-founder and lead programmer John Carmack showed off a prototype virtual reality headset at E3, and said development kits will release for it soon priced at $500 each.
June 8, 2012
ESA estimates 45,700 visitors for E3 2012
Around 45,700 video game industry professionals visited E3 in Los Angeles this year, generating nearly $40 million in revenue for the city in total.
June 8, 2012
Nintendo's uphill battle for Wii U success with developers, consumers
Nintendo's Charlie Scibetta talks to Gamasutra about the company's reception at E3, and how it's planning to convince consumers and developers to get interested in its next home console.
June 8, 2012
Arkedo's Guermonprez: E3 is 'out of focus with reality'
The co-founder of French indie developer Arkedo (Hell Yeah!) takes stock of the recently-ended trade show, finding that it doesn't represent the state of the industry -- just a slice of it.
June 8, 2012
Assassin's Creed 10? 'I hope so,' says Ubisoft's Detoc
Ubisoft's Laurent Detoc says AAA will remain healthy and that "there's no such thing" as too many sequels -- but reflects that the industry "needs to finish this cycle properly and start a new one."
June 8, 2012
Yoshida: Small games, indies crucial to Vita success
Sony Worldwide Studios president Shuhei Yoshida says working with indies is an essential part of Vita's content strategy, discussing the importance of developers who "disregard conventions."
June 8, 2012
From the Editor: E3 2012 - The E3 of Disillusion
At this week's E3, publishers in the so-called "triple-A" video game industry made perfectly clear -- more than ever before -- who their target audience is, says Gamasutra editor-in-chief Kris Graft.
June 8, 2012
Epic showcases Unreal Engine 4's dynamic lighting, fast iteration capabilities
At E3 this week, Epic Games gave select media outlets a closer look at Unreal Engine 4 -- the company's bid to power the next generation of video game graphics.
June 8, 2012
With Warface, 'Free-to-play is like starting from scratch,' says Crytek
At E3 in Los Angeles, Crytek spoke to Gamasutra about the challenges endured and lessons learned from entering the free-to-play market with its FPS Warface.
June 7, 2012
Average Nintendo 3DS eShop paying customer has bought about five games
At E3 this week, Nintendo of America's EVP of sales and marketing revealed some new statistics about its eShop download service for the Nintendo 3DS.
June 7, 2012
Prev
1
...
16
17
18
19
20
21
22
23
24
Next