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News
What I talk about when I talk about Narrative Design
Why do we tell stories? And what does it mean when we make them interactive?
Nov. 30, 2017
Designing a Modern Cross-Platform Low-Level Graphics Library
This post introduces Diligent Engine, a modern cross-platform graphics API abstraction library
Nov. 30, 2017
Email Marketing 101: How To Actually Use Your Mailing List
If you are confused about the differences between social media and email marketing, read this guide. I will teach you what you need to send your email list.
Nov. 29, 2017
Systems Review - Animal Crossing : Pocket Camp
A look at the core systems of Nintendo’s latest mobile game, including core systems, monetization, and overall experience, and thoughts on alternative approaches
Nov. 29, 2017
Telltale's move to PBS : shifting technologies and practices
A look back at Telltale's transition to a current generation graphics pipeline and thoughts about the problems and solutions that arose.
Nov. 28, 2017
Data and Insights from a Month on Steam
A comprehensive summary of Cogmind's first month on Steam, taking a look at reception, rankings, traffic, sales, and more.
Nov. 28, 2017
The Poor Man's 3D Camera
A two and a half year saga of "duh" moments encountered while building a 3D camera system.
Nov. 28, 2017
Video: Open World Coop Level Design Direction.
This animated video is an in-depth look at what it takes to create open world levels with a unique focus on coop.
Nov. 28, 2017
Racing Level design : The rally case
How to create an unperfect road network to create the perfect rally environnment? Rally is aiming for an intense driving experience with a four wheel drive monster on the most oppressing roads. This is how we created an acclaimed driving hell in WRC7
Nov. 28, 2017
Editing Architecture of System for Reading Input Devices
In this article I will review how to architect a system that reads data from input devices. This doesn't sound complicated: read data from mouse, keyboard, and joystick and call them in a correct place. What's wrong with this approach?
Nov. 27, 2017
Procedural Narrative: The future of Indie game writing?
There's one big problem with applying traditional narrative techniques to video games. The Player. This isn't Luke Skywalker's Hero's Journey. The story doesn't tell the player how to be, the player tells the story.
Nov. 27, 2017
Camera Logic in a 2D Platformer
Getting the camera right in a classic 2D Platformer is not as easy as it might seems at first. In our upcoming game Tiny Thor we have experimented with various options and I want to describe which techniques we ended up using.
Nov. 27, 2017
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