Product
Game Protection
Anti-Cheat & Anti-Hack
Online Protection
Solutions
FPS Game Solution
SLG Game Solution
Casual Game Solution
MMO Game Solution
Card Game Solution
Help Center
Android
User Manual
Tool Download
FAQ
iOS
User Manual
Tool Download
FAQ
Windows
User Manual
Tool Download
FAQ
Blog
Price
Android
iOS
Windows
Company
About us
Why JikGuard
Contact us
Free Trial
News
Video Game Deep Cuts: Donkey Crossing? Let's Observer!
Some of this week's longform article & video highlights include a look at the new F2P Animal Crossing, Donkey Kong 64's speedrun history, and the cyberpunk horror of Observer.
Nov. 6, 2017
Perception: The most technical issue of VR
This article highlights some of the research results about perception in VR that were found by scientists during the last 50 years. It aims to provide a better understanding of the human perceptual system and its effects on the design of VR games.
Nov. 6, 2017
Logistical Problem
In designing Bonbon, I decided that I didn't want the player to be able to carry objects over distances. Players didn't like that, so I found a compromise.
Nov. 6, 2017
Gutters In Video Game Design
The space between the panels is key to comic books. Asking the reader to interpolate between the images to get the full story is an integral part of the medium. This article goes over a parallel technique in video games and why I like it so much.
Nov. 6, 2017
2 Years of Gremlins, Inc.: demographics
Two years ago we released our digital board game Gremlins, Inc. in Steam Early Access. Today, we look back at this period and share our data about regions and languages used by the community.
Nov. 6, 2017
How we achieved high quality graphics and kept performance on Angest for GearVR (Part 2)
Second part of techniques and tricks used to achieve high quality graphics while keeping performance used on Angest for GearVR
Nov. 6, 2017
Level Design: First Blocks - Part 1
This is a 3-part series where I break down Level Desing and some beginner tips on what is important on the path of becoming an LD and some tips on how to get there.
Nov. 3, 2017
Xbox One X: A hands-on analysis of Microsoft's powerful new console
Xbox One X, formerly known as the more astrologically-inclined Project Scorpio, is arriving on November 7 for $499, and Gamasutra got to spend some up-close time with the console.
Nov. 3, 2017
What makes a good game tester?
In this article I will explore what I feel are the most important skills and attributes of a good game tester, and what type of mindset I believe a good game tester should have.
Nov. 3, 2017
Why Hellblade can't serve as a role model for developers
Hellblade: Senua's Sacrifice was released to widespread acclaim. As an independently made and published game with high production standards it has since been heralded as a role model for games. In this article I'll be challenging that idea.
Nov. 2, 2017
Project Management Part 1: Avoid Brain Damage From Working With Games
Why do so many game studios work overtime? How do you avoid burning out the passionate people working on your team? And why did Midnight Hub decide to cut down on hours spent in the office?
Nov. 2, 2017
Translating a Game 3/3 : Example Project
In this final article on game translation, the scripts used to work with strongs are shared alongside an example project, made in Gamemaker Studio 2.
Nov. 2, 2017
Prev
1
...
211
212
213
214
215
216
217
218
219
...
351
Next