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News
Greenlight turning red on us!
We were a few weeks from our intended Greenlight launch date, with a finely crafted marketing strategy, when Valve shifted the goal posts. Now we're drowning in a sea of eleventh-hour Greenlight submissions, unable to get noticed.
March 2, 2017
How to Greenlight – what we learned from getting Heart. Papers. Border. greenlit
A series of lessons learned from having Heart. Papers. Border. pass the Steam Greenlight submission process, including a checklist for best practices
March 2, 2017
What Xbox Game Pass Could Mean for the Game Industry
The Xbox Game Pass announced today is Microsoft's first step away from retail stores. Could this Netflix-styled way of buying games catch on for the rest of the industry?
March 1, 2017
Scholars discuss This War of Mine
Historian Bob Whitaker and anthropologist Ivana MaÄek discuss This War of Mine and the history of the Bosnian War. Topics include The Siege of Sarajevo, looting, bartering, scavenging, and political violence.
March 1, 2017
Marketing Viability: When Should I Consider Paid User Acquisition?
Have you been working tirelessly on your game towards a global launch, but haven’t thought about how you’re going to market it? Kongregate shares some tips on how to create, implement, and evaluate an effective marketing strategy.
Feb. 28, 2017
From Paid to Free-to-Play: Assassin’s Creed Pirates
This article presents the journey of Ubisoft's "Assassin's Creed Pirates" from a premium app to free-to-play, analyzing all the price adjustments made to increase revenue along the way.
Feb. 28, 2017
Creating fluid gunplay for Anew: The Distant Light
Steve describes development of a player character with responsive and versatile aim posing. This approach retains a hand-animated look and allows aiming during all of its other animation states and transitions.
Feb. 27, 2017
7 Characteristics of a Successful Game Studio 2
Great games come from great studios and all great studios tend to have few common characteristics.
Feb. 27, 2017
Video Game Deep Cuts: The Magic TEd Drifter
This week's longform game article/video highlights include the magic of The Void, John Romero on the TEd tool, Hyper Light Drifter's charm, & much more.
Feb. 27, 2017
Just Do It! Importance and instruments of market research
How to understand your target audience and minimize risks? Practices and instruments, which can help you evaluate your strategy and choose new projects wisely.
Feb. 27, 2017
How to Make Effective Official Game Websites Really Fast
What should you do for your official game websites? What tools should you use, how should you design them, and where should you start? This is my signature blueprint for how to make the most effective official game websites as fast as possible.
Feb. 27, 2017
Graveyard Shift - Post-Mortem
How is Graveyard Shift developed? Did people like it?
Feb. 27, 2017
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