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News
Games As Service - How it delayed Owlboy for nearly a year
In this post, Jo-Remi Madsen of D-Pad Studio (Owlboy, Savant - Ascent) writes how 'games as service' ended up delaying Owlboy for a long period of time, due to maintaining their first minor title.
Feb. 14, 2017
Analytics and KPIs: Marketing for Video Games
How a business analyst uses metrics to map out opportunities in the game industry
Feb. 14, 2017
Building a Scalable Online Game with Azure - Part 1
Getting started with cloud development can be overwhelming at first. In this blog series, I'm walking you through the basics of getting your gaming backend up and running in the cloud and storing your player data in a scalable cloud storage.
Feb. 14, 2017
It Was All For Love: The Evangeline Postmortem
In this post, Nicholas Laborde, video game "business guy" and founder of Raconteur Games, recounts the development of a game about life, love, and loss.
Feb. 14, 2017
Female Gamers Want To Kill You, Just Not With Guns
Survey data on gamer preferences in thematic setting and weapon choice. When it comes to killing things, female gamers are more selective about the weapons they use.
Feb. 14, 2017
Beyond Stealth: Keeping Horror Gaming Fresh
Frictional Games' low-combat stealth model permeates contemporary horror, but what's next for the genre?
Feb. 14, 2017
Games in the media in 2016 – Overwatch comes out on top
A look at the overall media coverage of video games in 2016.
Feb. 14, 2017
The Horror of Far Cry 2
Some thoughts on how narrative and design elements in Far Cry 2 come together to create a very powerful experience.
Feb. 14, 2017
Video Game Deep Cuts: The Alpha Kingdom Protocol
This week's Video Game Deep Cuts include everything from a witty video appreciation of Kingdom's design to an Alpha Protocol retrospective, & lots more.
Feb. 13, 2017
Tips and tricks to get an Internship in the games industry
This post is aimed at game dev students to help them secure an internship in the game industry. It’s a collection of do’s and don’ts on a few topics like portfolio, interviews, internship fairs, business cards and emails.
Feb. 13, 2017
A Design Discussion: Bloodborne vs Dark Souls 3
From Software has been refining their action RPG design to a tee, and it's now time to break down two of their biggest hits.
Feb. 13, 2017
How Much Money Will Your Mobile Game Make?
Learn professional techniques used to forecast the potential revenue of F2P mobile games including key performance indicators, how to estimate the size of your market, and actual genre based metric values you can use to get accurate sales estimates.
Feb. 13, 2017
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