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News
Video Game Deep Cuts: Let It Die, 2017
The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, profiles 2016's highlights, 2017's future highlights, & lots more besides.
Jan. 9, 2017
Video game composers can make you smarter! (The music of Dragon Front) Part 3
In the last of a 3-part series, video game music composer Winifred Phillips explores how music enhances focus & cognition in strategy gamers. Part 3: tension-regulating affect, with examples of Phillips's music from the Dragon Front virtual reality game.
Jan. 9, 2017
Twenty Things I've Learned About Game Development
Thinking about what it means to be over fifty in game development prompted me to make a list of what I consider the twenty most important things I've learned over the years. All of these lessons came from making mistakes and learning from them.
Jan. 9, 2017
What I Learned Working as a Game Designer to Become a Better Producer
I'm mainly a producer, but I worked as a game designer for six months on my last project, which taught me a ton about working with game designers.
Jan. 9, 2017
The Two Reasons why Video Game Adaptations are Horrible
Adapting video games to other mediums is never easy, but there are two big pitfalls that movies get it wrong in translation.
Jan. 9, 2017
PONCHO - A Postmortem
This is where I go through all the trials and tribulations of creating a multi platform indie game over 4 years. It's been a long journey, and maybe by reading this you won't make the same mistakes we did. Enjoy!
Jan. 6, 2017
Training Design Students to Tackle Art Issues with Prototypes
From 2013-2014, I focused on training design students on how to prove their designs on their own with prototypes. This post details the work from 2015-2016 training design students on solving art issues in the prototyping phase.
Jan. 6, 2017
"Man Versus Machine" Watch Dogs 2 Level Design Breakdown [VIDEO]
Over the course of a 6-minute gameplay video, I discuss level design concepts and considerations that went into making the "Man Vs. Machine" mission in WATCH DOGS 2. Please watch with sound on since the commentary is a crucial component to this video.
Jan. 5, 2017
Crowdfunding Tips and Toolbox
A birds-eye view of crowdfunding from a successfully funded project, including useful resources for anyone considering crowdfunding as a means to fully or partially fund their game project.
Jan. 5, 2017
How Valiant Hearts drives you to the breaking point
How Valiant Hearts in one of the levels makes you go beyond the breaking point alongside one of its characters.
Jan. 5, 2017
The Background Art of Time Stone OR How I cheated to get perspective right
Producing backgrounds for adventure games can be tough work especially to novice artists like myself. With my indie point-and-click adventure game Time Stone, I tried a new approach which allowed me to "cheat" in order to get my perspective right.
Jan. 5, 2017
Steam Discovery 2.0, Stegosaurus Tail 2.0
Steam just launched Discovery Update 2.0, and it's been a long road getting there. We provided five years of detailed stats & graphs on how it's changed.
Jan. 4, 2017
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