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The Steam Controller Configurator's Untapped Power
Did you know you that Playstation and XBox controllers are now also "Steam Controllers?" It's all thanks to the Steam Controller Configurator.
Jan. 25, 2017
[DevLog] HÄŌS - Minimalist Psychedelic Meditative Action
In 48 hours, my team of 3 members created what I consider a super balanced combination of trippy art game and mechanical action. This surprised us. Once we started adding SFX and "juice" it came together so well that we knew we'd hit something special.
Jan. 25, 2017
Using Powerpoint to prototype your UI: A Molemen Must Die case study
Cutting edge tools are great, but sometimes they're not quite what you're looking for. We put a familiar tool to work in unfamiliar ways, using Powerpoint to fully visualise our UI prototyping for Molemen Must Die.
Jan. 24, 2017
I’ve been working remotely for 3+ years. Here’s what I’ve learned.
I share anecdotes, advice and best practices for working from home in the gamedev industry.
Jan. 24, 2017
Doing what you're told | This Week in Videogame Blogging
This week, our partnership with games blogging curation site Critical Distance brings us picks from their Senior Curator Zoyander Street on governance and management.
Jan. 24, 2017
Research Resource: Gallery of 16,000+ RPG screenshots.
I've put together a gallery with over 16,000 .png screenshots of almost 400 CRPGs, free for anyone to use.
Jan. 24, 2017
Most Inspiring Game Animation Tech Talks of 2016
A quick summary of my favorite talks related to game animation programming/technology of 2016.
Jan. 24, 2017
Social Gaming Was Never Just a Tactic for Viral Growth..
We posit that Casual Social Games are, more often than not, characterized by engaging social gameplay that can achieve a lot more than simply act as a catalyzer for the viral spread of a game.
Jan. 24, 2017
Video Game Deep Cuts: Werewolves vs. Obamacare
The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, looks at Werewolves Within, Obamacare & indies, and lots more.
Jan. 23, 2017
"Key Risks" Based Mobile Game Pre-production
Mobile game pre-production teams often focus on the wrong activities. Discussion about how to use a key risks based approach to pre-production.
Jan. 23, 2017
Robot Tales: Malicious game clones
What happens when your game earns its own ad-ridden malware clone? We explore the issue on the basis of Robot Gentleman's recent experience with a clone of 60 Seconds!.
Jan. 23, 2017
Latest Trends for 2016 and 2017 in the Japanese mobile game industry
Last year, I wrote the articles about the nature of the Japanese mobile game market and so now I briefly summarized the last year's trends and this year's forecast in the industry.
Jan. 23, 2017
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