Product
Game Protection
Anti-Cheat & Anti-Hack
Online Protection
Solutions
FPS Game Solution
SLG Game Solution
Casual Game Solution
MMO Game Solution
Card Game Solution
Help Center
Android
User Manual
Tool Download
FAQ
iOS
User Manual
Tool Download
FAQ
Windows
User Manual
Tool Download
FAQ
Blog
Price
Android
iOS
Windows
Company
About us
Why JikGuard
Contact us
Free Trial
News
How to optimise your Steam page as an indie developer?
Practical steps to optimising the Steam game page - from description to screenshots and tags. This article goes through some of the most successful indie games and analyses what their Steam pages do well.
March 8, 2021
Rendered #3: Meshes and Metahumans
On Epic's plans for digital humans in Unreal and Microsoft's plans for digital humans everywhere else.
March 8, 2021
Fifteen Lessons I learned from Bioshock Infinite
This is a stand-alone article recapping everything I learned from "Bioshock Infinite: A level analysis from a gameplay point of view", my previous publications series.
March 8, 2021
LiveOps Essentials Part 2: The Cadence
A comprehensive guide to designing, planning, and implementing a winning LiveOps cadence for your game to maximize user engagement.
March 8, 2021
TikTok guide for indie game devs
TikTok guide for indie game devs // Top 10 hands-on tips to make the tok tik, including examples of great accounts to follow
March 5, 2021
Game Dev Digest Issue #84 - Learning, Tips, and Free Courses
Game Dev Digest Issue #84 - Learning, Tips, and Free Courses. The latest from the free weekly Unity3d/gamedev newsletter.
March 5, 2021
Adding Strategy to your Tactics
In this article, Keith Burgun lays out a few ways to add "longer arcs", particularly when thinking about tactics games.
March 5, 2021
Ori and the Will of the Wisps: Destroying Hope
A cohesive narrative is important to stories of all kinds, not just video games. Ori and the Will of the Wisps maintains this narrative cohesion for everything but one vital character.
March 5, 2021
Leading a game writer's room
Writer's Room is a well-known technique used in movies, series, and other TV production, but just recently it started being applied to games. This post aims to convert some of it to a game's production.
March 4, 2021
We're two devs who made an open world alien galaxy – Here's How
Our space adventure/survival game holds a galaxy filled with more than 1000 unique worlds, 20+ interactive space businesses, and various points of interest. I want to share our groundwork and approach for doing this with only two developers.
March 3, 2021
How do you fund that game prototype? 2
One of the biggest issues in game funding now is - how on Earth do you get your prototype funded? Can’t do game discovery if you don’t have a game. We look into it!
March 2, 2021
Game Dev Digest Issue #83 - How and Why
Game Dev Digest Issue #83 - How and Why. The latest from the free weekly Unity3d/gamedev newsletter.
Feb. 26, 2021
Prev
1
...
58
59
60
61
62
63
64
65
66
...
351
Next