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News
Live Ops Management before Live Ops - a.k.a. Live Ops Tool Development of 2021 at Square Enix Montreal
What are the essential tools to operate live games in 2021? I share some valuable insights in this blogposts.
April 12, 2021
Using live biometric data to adapt a mood and enhance the player experience
This blog post will discuss the use of biometrics in the gaming industry. It will also discuss my research about: Enhancing the Player Experience Using Live Biometric Data to Adapt a Mood in a Virtual Reality Game Environment.
April 12, 2021
Three Ways the NBA Top Shot Economy Could Collapse
Dapper Labs has lit the world on fire with NFT hit NBA Top Shot. But like any LiveOps game economy, this market could collapse if not managed properly. This post explores Top Shot player types and lays out 3 scenarios that could lead to market collapse.
April 12, 2021
Going Indie in the Midst of a Pandemic
This blog post is a look back at our experience during the first year of going indie at Gerdoo Games. This transition happened at the height of the pandemic and this past year has been a roller coaster ride for us.
April 12, 2021
Analysis: Apple vs. Epic - the key monopoly takeaways 2
We read all 700 pages of the 'Apple vs. Epic' lawsuit, so you didn't have to - here's some of the key takeaways for Epic's pitch against App Store monopoly.
April 12, 2021
Game Dev Digest Issue #89 - Code Driven
Game Dev Digest Issue #89 - Code Driven. The latest from the free weekly Unity3d/gamedev newsletter.
April 9, 2021
The 10-Year Journey of Ultima Ratio Regum: The Culture Generating Roguelike
Exploring the inner workings and 10-year journey behind the development of Ultima Ratio Regum: a roguelike that procedurally generates cultural human cultures.
April 8, 2021
LiveOps Essentials Part 3: Observation & Adjustments
Today, we’re going to be diving into a continuation of where we left off last, giving you a clear rundown for how to understand the nuances of your LiveOps cadence and actually affect process change for optimal results.
April 8, 2021
The Nemesis of Narrative
The recent patenting of the Nemesis system in the Middle-Earth series is a blow to the ecological system of entertainment, where the game business runs the risk of painting itself into a corner.
April 8, 2021
Charles Games, Year 1. Making serious indie games, business recap (Part 1)
Honest report about our first year as an independent studio. Ressurection old title, diversifying portfolio, tackling long-tail, platforms, sales. Contains numbers & charts!
April 7, 2021
Love Letter to Cyberpunk 2077
How Cyberpunk 2077's narrative subtlety and atmospheric world-building drives one of the best game experiences I've ever had.
April 7, 2021
Steam's marketing tracking, Epic's exclusivity data & more 2
The latest game discovery round-up looks at Steam's new UTM tracking solution, an Epic Game Store exclusivity database, and lots more besides.
April 7, 2021
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