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News
The Calming Effect of Low Stakes Games
Today's post looks at the popularity of low stakes games, and how designers are creating rewarding, and relaxing, experiences.
May 8, 2020
Open world Level Design: The Full Vision (part I/5)
In open world games, level design is the central feature, not the game system. Discover keys issues designers must address when planning their open world.
May 7, 2020
LudoNarraCon: a data-filled followup Q&A
Chris Wright of Fellow Traveller - the head organizer of the LudoNarraCon Steam showcase/sale for 2019 and 2020 - was kind enough to chat with me for a detailed Q&A.
May 7, 2020
Building the AI of F.E.A.R. with Goal Oriented Action Planning
First Encounter Assault Recon proved a breakthrough moment for game AI. So let's revisit what made it so special and explore how it works in detail.
May 7, 2020
When Your Wishlists Don't Convert
So your game has a lot of Steam wishlists, but then it launches... and it doesn't sell many copies! What happened? We try to delve into it within..
May 5, 2020
Five Lessons Learned Growing A Game Dev Start-Up
On the fifth anniversary of founding their studio, Ryan from Petricore shares five lessons learned in the process of founding, running, and growing an indie studio from an idea to nearly $2 million in revenue and over 750,000 players worldwide.
May 5, 2020
C# Discards: Make It Crystal Clear (C# 7.0)
Let's avoid programmers' misunderstandings that often escalate to fist fights. In this post, I'll show you how you can make your code more explicit and simpler by using the Unity C# Discards feature (C# 7.0).
May 5, 2020
Who's Hiding In Your Asset Bundles?
Did you know Unity can silently duplicate your assets in your bundles? Avoid this and wasting more money in CDNs with the Unity Asset Bundle Browser.
May 4, 2020
Game Dev Digest Issue #42 - ML & AI, Effects, Workflows, Performance, VR, And Much More!
Game Dev Digest Issue #42 - ML & AI, Effects, Workflows, Performance, VR, And Much More! The latest from the free weekly Unity3d/gamedev newsletter.
May 4, 2020
An emotional trip to the 80's: Developing Games for the Speccy
A trip to the past by an indie game developer who started his game-dev days back in the 80's with a Sinclair Spectrum Plus, and now has found great tools to create games for the "Speccy", again.
May 4, 2020
Tips for Marketing your Queer Narrative Indie Game
How do indie game creators market their games successfully when they don't have the resources of even a small studio? I interviewed Jay Dragon about their tabletop RPG Sleepaway and Sisi Jiang about their interactive fiction game LIONKILLER.
May 4, 2020
Learn to Code with Games: The Long Dark
In this tutorial you will learn to code with games by extracting a feature from The Long Dark and recreating it with Javascript.
May 4, 2020
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