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News
VGDC: Brandon Sheffield's 'All Time Greats' article/video picks 2
Brandon Sheffield of Necrosoft Games & the Insert Credit podcast contributes some great, often retro & Japanese-focused picks for his favorite game culture links of all time.
May 29, 2020
Where Are You Wasting Your Game’s Memory? (Part 1)
In this post, you will show you how to use the experimental Unity Memory Profiler package to find exactly where you are wasting memory on your game.
May 28, 2020
Practical tips on technical Game Design Documentation (Part 2)
Second part of the articles about documentation for game designers -- in this part we are going to delve deep into technical aspects, sharing some tips and a general workflow when working with Google Docs.
May 28, 2020
10+ Lessons from the History of Mobile 4X Strategy
Over their decade long run, mobile 4X strategy games have brought in billions of dollars in revenue, with only more to come. The history of these games is littered with both progress and mistakes that any hopeful successor would be wise to learn from.
May 27, 2020
Open World Level Design: The Full Vision (part 4/5)
In the first three parts of this chronicle, I mainly approached this subject from the angle of game and level design. But there is another angle that is gaining more importance in game design today: storytelling.
May 27, 2020
The Makings of a AAA Idle game
The Anno franchise has been known as one of the more complicated series on the PC, but for today, I want to talk about how a recent entry did things differently, and what we can learn from it.
May 27, 2020
Welcome To The Summer Of Indie Games Direct 2
Well, COVID-19 & the cancellation of E3 2020 has left a big hole in the summer game announcement schedule. To be replaced by... indie game showcases!
May 27, 2020
Why New Players Matter to Indie Developers
A follow up to my piece about the new player's experience. We're now talking indie teams, and why no matter how niche or small the genre, everyone should always be thinking about new players for their games.
May 26, 2020
Creating stronger bonds between players and NPCs through group-conflict
This article explores how we can use psychology to strengthen players’ emotional bonds with NPCs in order to give them a more fulfilling experience and keep them playing for longer.
May 26, 2020
Video Game Deep Cuts: The Mario Steamroller Monster Train 2
The latest link roundup incudes the notable games of the week, Mario steamrolling bootleg Nintendo cartridges, and a unique new FMV game based around delivery driving, among others!
May 24, 2020
Game Discoverability & The Nintendo Switch: Where We're At 2
Some notes on how people find your game on Nintendo Switch (& some humble suggestions to improve things further)
May 23, 2020
Highlights of Global Accessibility Awareness Day 2020
Some of the ways the industry embraced this year's GAAD event
May 22, 2020
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