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News
How a Sonic Unleashed preservation project hopes to protect obscure ports
The developers looked at some of the recompilations of N64 titles and asked, well, why not Sonic, too?
July 1, 2025
Onimusha: Way of the Sword sees the classic series renewed with Capcom's latest technology
Capcom devs explain why the reboot of the Samurai action-horror series was only possible with the RE Engine.
June 28, 2025
Recreating Tony Hawk's Pro Skater 3+4's sense of freedom and fantasy
"There's something about these games that represents freedom, like there's no wrong way to play a Tony Hawk game."
June 16, 2025
Lethal learnings from Hitman prepared IOI for making 007: First Light
IOI's chief technical officer explains why Bond goes further than Hitman with the agency fantasy.
June 11, 2025
Skybound spins up new fighting game studio Quarter Up
Look at what Skybound needs to mimic a fraction of the game industry's power.
June 9, 2025
What I learned during a marvelous meeting with To a T creator Keita Takahashi
'What is a game? I don't know.'
May 28, 2025
'It was really wearing people down:' The funding challenges that followed 'runaway success' Another Crab's Treasure
Another Crab's Treasure massively exceeded the expectations of developer Aggro Crab, but investors have been reluctant to help the studio dream even bigger.
May 1, 2025
How Balatro publisher Playstack delivered a marketing masterclass
A carefully curated 'Wheel of Attention' became Balatro's best friend.
April 15, 2025
Dredge wasn't originally going to be a narrative game, but then it became one of 2023's best
Inside the building of Dredge's dialogue-based narrative system
April 2, 2025
Want to know the best way to gain attention on Steam? Add a demo.
'Valve was saying, in not so subtle terms, that everyone needs to make a demo.'
April 1, 2025
How Ninja Theory created Hellblade II's unsettling soundscape
Principal sound designer Daniele Galante broke down the uses and challenges of producing binaural audio, and how it elevated the sequel's most intense moments.
April 1, 2025
How Star Wars Outlaws' poker-style mini-game helped to define its tone
Game designer Jean-Baptiste Siraudin talks about the making of Kessel Sabacc, and how the team played tricks on players to sell the scoundrel fantasy.
March 29, 2025
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