Skip to content
JikGuard
Log in

Game client security, explained for developers.

Technical articles on Android game security, client integrity, game engines, and the threats developers need to understand.

Selected articles.

Unity Mini-Game Code Encryption Feature Now Available

Unity Mini-Game Code Encryption Feature Now Available

Amid the trend toward premiumization, a major challenge has emerged: how to enhance game quality while maintaining the low-performance consumption and instant-play characteristics of mini-games. To better port mini-games, Unity has introduced WebGL and WebAssembly technologies.

Read article
Unity Game Packaging and Encryption Solution

Unity Game Packaging and Encryption Solution

Game packaging is a core term in the game development process. It refers to the process of integrating, converting, and organizing the vast amount of development assets—including code, scripts, art assets, audio files, configuration tables, and other materials created by developers—into a self-contained file package that can run independently on a specific platform.

Read article
AssetBundle Encryption Scheme for Mini-Games

AssetBundle Encryption Scheme for Mini-Games

In recent years, the mini-game market has surged in popularity, accompanied by severe security challenges. Basic reinforcement measures no longer meet the demands of game development, leading to widespread Hack issues across many mini-games. Balancing the encryption strength of AssetBundles with package size has also become a significant challenge.

Read article