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News
Are probabilities ruining your RPG experience?
Wouldn’t it be more fun if we hid the success probabilities of choices in an RPG? In real life, you mostly understand your chances without percentages popping up in front of your face. Here's how we think about the problem when designing Sacred Fire RPG.
Jan. 18, 2018
Six Match, or How I Learned to Stop Worrying and Finish the Game
What goes into a match-3 game that takes 4 years to make? In this post I'll show you my methods and a host of games and creators that helped shape an original way to match-3.
Jan. 18, 2018
How InnerSpace's developers made a flying game that has no 'up'
The developers behind InnerSpace share secrets about odd flying games and optimizing your title for the Nintendo Switch.
Jan. 17, 2018
7 notable puzzle-platformers every dev should study
The puzzle-platformer (a popular contradiction!) remains a difficult genre to do well, an important one to explore, and a crowded one to enter. Here are 7 examples of games that do all three well.
Jan. 17, 2018
Nintendo announces DIY Nintendo Labo for the Switch
Nintendo announces Nintendo Labo, combining DIY creations with the Switch platform.
Jan. 17, 2018
Video: Behind the minimalistic visual design of Mini Metro
In this 2017 GDC session, Mini Metro developer Jamie Churchman examines how visual design and user interface decisions play a role in creating a gratifying experience for the player in Mini Metro.
Jan. 17, 2018
YouTube introduces new, stricter requirements for partners
Joining the partner program now requires 1,000 subscribers and 4,000 hours of view time in the past year. Channels currently not at that level risk losing partner status.
Jan. 17, 2018
Cold Iron Studios acquired by FoxNext Games
Just one year after opening its doors, the game developer Cold Iron Studios has been picked up by FoxNext Games.
Jan. 17, 2018
Blizzard boasts 10M viewers for Overwatch League opening week
By Blizzard’s count, the four-day-long event caught over 10 million views online with one game holding the attention of 437,000 concurrent viewers at once.
Jan. 17, 2018
Chat with the developers behind InnerSpace today at 3PM EST
We're chatting with the developers behind the new indie alien flying game InnerSpace at 3PM EST.
Jan. 17, 2018
Get tips from Riot on how to design for player behavior at GDC 2018
At GDC 2018 Riot's Kimberly Voll will look in depth at the League of Legends dev's latest understanding of the "how" and "why" in player behavior, with an emphasis on practical design applications.
Jan. 17, 2018
Player Relationship types in Hades’ Star
Very often in a social game, the same feature can result in significantly different player experiences, depending on the relationship between the participating players. In this post we present some examples from our own game.
Jan. 17, 2018
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