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News
Phaser to iOS without PhoneGap or Cordova - First steps
Sharing the experience of discovery as I get sprites rendering onscreen using Phaser on iOS.
Jan. 17, 2018
How collaboration brought Horizon Zero Dawn's writing to life
“It's just one of these examples of how wrong I can be and, really, the importance of collaboration across the disciplines," John Gonzalez recalls one difficult decision from development.
Jan. 16, 2018
Analyst: Mobile game sessions decreased by 16% in 2017
As overall smartphone use approaches a plateau, the analytical firm Flurry says that mobile game sessions have once again decreased.
Jan. 16, 2018
Video: The community management behind Assassin's Creed: Brotherhood
In this 2015 GDC session, Graziani examines how traditionally counterintuitive practices can help developers define and nurture a passionate community.
Jan. 16, 2018
Adding depth to 2D with hand-drawn normal maps in The Siege and the Sandfox
Gamasutra speaks with Cardboard Sword artist Keith Duke-Cox about hand-drawing normal maps to add a sense of visual depth to their 2D platformer, The Siege and the Sandfox.
Jan. 16, 2018
Steam competitor Robot Cache hopes to woo devs by slashing platform fees
The company is hoping to entice game makers by using blockchain technology to reduce fees and offer a bigger cut of sales.
Jan. 16, 2018
Lego bringing online games to China with help from Tencent
Lego and Tencent are joining forces to create online games and experiences aimed at children in China.
Jan. 16, 2018
Former Motorstorm and DriveClub devs open new indie studio, Wushu
A group of former Evolution Studios developers have banded together to form new indie outfit, Wushu Studios.
Jan. 16, 2018
Don't skip the smorgasbord of great talks at GDC 2018's Indie Games Summit!
It's 2 months 'til
GDC 2018
, so organizers want to highlight some great Indie Games Summit talks on everything from portraying death in games to what's involved with porting your game.
Jan. 16, 2018
Get a job: Wargaming is hiring a UI Engineer
Wargaming is looking for a UI Engineer with 2 or more years of experience to join its team at Wargaming Chicago-Baltimore.
Jan. 16, 2018
VR Headphones Update: Video Game Music Composers
How does headphone tech impact virtual reality? Video game music composer Winifred Phillips provides updates on VR headphone prototypes and consumer products. The issue of consumer confusion regarding headphone surround sound in VR is also discussed.
Jan. 16, 2018
Behavioral Profiling: How to Build Useful Player Models
Behavioral profiling is among the most useful of the tools in the arsenal of a game analyst. Profiling allows a way to manage complex user data and discover patterns in behavior. This post covers the basics and presents notes on popular types of profiles.
Jan. 16, 2018
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