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News
Sales and profits up at Capcom as key franchises continue to perform
Franchises such as Monster Hunter, along with steady digital sales, have helped Capcom end the financial year on a high.
May 9, 2016
Street Fighter V ships 1.4 million copies, misses sales target
Since launching in February, Street Fighter V has sold 1.4 million copies - or rather, 600,000 fewer copies than Capcom initially predicted.
May 9, 2016
Smartphone ownership catching up to TVs in U.S., at 2.4 per household
Smartphones are getting closer and closer to ubiquity: New research from the Consumer Technology Association pegs them at 2.4 per household in the U.S.
May 9, 2016
Vive maker HTC hits rocky waters in latest results
The financial state of the mobile phone maker has declined considerably in the last year, and as the Vive takes off, the company needs a new hit product.
May 9, 2016
Virtual spraypaint: Take a look at graffiti simulator Kingspray
VR is opening us up to new experiences, and allowing interactions that didn't make sense in traditional games. Here's another appealing example: Graffiti simulation.
May 9, 2016
Daybreak Games opens up ninth G.I.R.L. scholarship
$10,000 to be awarded for tuition and expenses to one winner of the scholarship -- along with an eight-week paid internship at Daybreak's San Diego studio.
May 9, 2016
The man who tried to reform League of Legends player behavior leaves Riot
He made a splash in the online game community through his efforts to make League of Legends less toxic for players -- and now he's exiting the company.
May 9, 2016
The challenge of developing for community: A World of Warcraft dev explains
A new post by Blizzard developer Ion Hazzikostas does a great job of explaining exactly what it means to cater to a huge, diverse audience of players with a game like World of Warcraft.
May 9, 2016
Riot hands down team bans in League of Legends, and one lifetime ban
One team owner gets banned from League of Legends for life -- and three teams have to deal with massive changes, including temporary management bans and change of ownership.
May 9, 2016
Video: Creating an active cinematic experience in Uncharted 2
This 2010 talk from Naughty Dog's Neil Druckmann and Bruce Straley, the pair explores how Naughty Dog used The Active Cinematic Experience to parallel gameplay and storytelling in Uncharted 2: Among Thieves.
May 9, 2016
Get a job: Aardman Animations is looking for a Creative Director
"We’re looking for an exceptional person with mind-warping ideas. You’ll likely be into telling stories, playing games, and making kids giggle."
May 9, 2016
Devs Answer: What are your favorite emergent social interactions in games?
Dark Souls 3 is reminding us how players can reinvent multiplayer mechanics to suit their own unconventional ends. We polled game developers for their favorite multiplayer social interactions
May 6, 2016
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