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News
Naughty Dog continues the trend of launching big games with mobile tie-ins
The trend of big studios launching high-profile games with mobile tie-ins continues, as both Naughty Dog and Gearbox have released free-to-play mobile games that can unlock rewards in their tentpole console games.
May 6, 2016
Nintendo licenses out new Cruis'n arcade game: Cruis'n Adventure
There seems to be a new Cruis'n arcade game in the wild, as Arcade Heroes reports that arcade game maker Raw Thrills has licensed the property from Nintendo to create Cruis'n Adventure.
May 6, 2016
Watch devs Clint Hocking and Mathieu Bérubé play and analyze Splinter Cell: Chaos Theory
Inspired by the Panama Papers leak, Clint Hocking and Ubisoft Toronto compatriot Mathieu Bérubé play through (and discuss their work on) the "Panama Bank" level of Splinter Cell: Chaos Theory.
May 6, 2016
Lapsed game dev returns to make a Bernie Sanders game for The Late Show
Game industry veteran and Twitter bot enthusiast Darius Kazemi has developed a new browser-based game, Bubble Burst Bernie, for CBS' The Late Show with Stephen Colbert.
May 6, 2016
Hero Shooters: Charting the (re)birth of a genre
What's given rise to this year's slew of "hero shooters"? Gamasutra talks to devs on Overwatch, Paragon and Battleborn about tracing the genre back to MOBAs -- and Team Fortress 2.
May 6, 2016
Activision expects Overwatch to be Blizzard's biggest launch since Diablo III
"We expect Overwatch to be Blizzard's biggest launch since Diablo in 2012. We also believe Overwatch will resonate well in eSports."
May 6, 2016
Obituary: Star Wars: Starfighter artist, Clarence Johnson
A talented artist, Johnson began his career at LucasArts, where he served as a 3D modeller on Star Wars: Starfighter, and created art for its follow-up, Star Wars: Jedi Starfighter.
May 6, 2016
New Call of Duty trailer racks up record 'dislikes,' but Activision's unfazed
"This is an industry like no other, and a fan base like no other, and we love that our fans treat this franchise like it's their own and have such strong points of view about it."
May 6, 2016
Video: Understanding the technique behind Spelunky's level design
Want to understand why Spelunky's procedurally generated levels are so compelling and playable? This video breaks down exactly how Derek Yu got the game so good.
May 6, 2016
Get a job: Telltale Games is looking to hire a Cinematic Artist
The Walking Dead developer Telltale Games seeks a Cinematic Artist to work on games alongside the rest of the team at the company's San Rafael, CA headquarters.
May 6, 2016
What does Nintendo need to do to make the NX a success?
What can Nintendo do with a new console to bring it back into ascendency, after the Wii U limps to the finish line? Gamasutra's editorial team considers the question.
May 6, 2016
How Kongregate Handled the Death of Unity's Web Player on Chrome
While browser games remain a popular format for game development, the technology behind browser games has been changing quickly. This post dives into how the browser audience on Kongregate.com reacted to the removal of Unity's Web Player in Chrome.
May 6, 2016
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