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News
Zynga's latest results: Steady as she goes, under new CEO Gibeau
Zygna's new CEO presides over improved numbers in his first quarter at the tiller, as the company aims to get itself repositioned as a reliable mobile game operator.
May 4, 2016
Why You Should Always Register the Trademark on your Kickstarter Game
Due to a quirk in trademark law, a successful Kickstarter campaign provides you zero protection over the title of your game. There is only one way to protect a game title while crowdfunding during development.
May 4, 2016
Building on the past: How RuneScape’s official legacy server avoided cannibalism and became an eSport
Mat Kemp, Product Manager for Old School RuneScape, examines how Jagex took a version of RuneScape from 10 years ago and made it relevant for todays’ gamers, and why other MMO companies should look to offer vanilla services for their veteran communities.
May 4, 2016
Brainstorming in 5 Easy Steps: The Story of a New Game Character
This is a how-to story on the brainstorming process we used, at Sand Sailor Studio, for introducing a new character in the game we are currently developing: Black The Fall.
May 4, 2016
How to make your own YouTubers' contacts list!
Two weeks ago I released the biggest YouTubers' contacts list on the Internet; over 1400 accounts with e-mails and social media. Today, I'm going to show you how to build one on your own!
May 4, 2016
Stakes in Games
Consequence in games doesn't always have to be about permanent failures.
May 4, 2016
Riot's path to building a collegiate eSports program
We spoke to Riot Games about what developers can learn from their efforts building a collegiate League of Legends tournament.
May 3, 2016
Get a job: Be a Programmer at Cryptic Studios
Neverwinter developer Cryptic Studios is looking for programmers of all types and levels to join the team at its Los Gatos, CA studio and work on developing massively multiplayer online games.
May 3, 2016
The pros and cons of procedural generation in Overland
"There are a few things that we get from procedural generation: more emergence and unpredictability, as opposed to being a roller coaster for the player to only experience the things I wanted them to feel," says dev Adam Saltsman.
May 3, 2016
Offworld Trading Company surpasses 100,000 sales
Offworld Trading Company, an economic strategy game created by Civilization IV lead designer, Soren Johnson, has sold over 100,000 copies.
May 3, 2016
Naughty Dog on Uncharted 4's new multiplayer philosophy
"The idea of delivering our DLC this way was greatly influenced by the goal of having a unified community."
May 3, 2016
The origins of Fire Emblem, shared in a classic interview with its creator
"I call it 'roleplaying simulation.' It’s a new genre," Fire Emblem's Shouzou Kaga said in a recently-translated 1990 chat. "I wanted to create a game where the player could get more emotionally invested."
May 3, 2016
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