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News
Horizon Zero Dawn dev Guerrilla Games wins big at Develop Awards
Guerrilla Games was one of the big winners at last night's Develop Awards in Brighton, taking home the Studio of the Year and Animation Awards for its work on Horizon Zero Dawn.
July 13, 2017
Struck by scammers, Itch.io eyes stronger safeguards for devs
The whole thing seems to have been addressed quickly, but devs should know that this sort of thing does happen -- and the team at Itch.io are intent on making changes to make it harder in the future.
July 13, 2017
Challenged by the FTC, DraftKings and FanDuel call off merger
In the wake of the Federal Trade Commission's statement that it would challenge the merger, fantasy sports/eSports betting services DraftKings and FanDuel have cancelled their plans to join forces.
July 13, 2017
VR Comfort and Optimisation in Sublevel Zero Redux
In bringing Sublevel Zero Redux (our roguelike six-degree-of-freedom shooter) to VR we've had to overcome serious design and technical challenges. We dive into some of the solutions we've implemented to make such an intense game a great VR experience.
July 13, 2017
Mechanics – Building on the Foundation
Building on my previous blog post I discuss further on how to help mechanics grow, with using them in multiple ways to help players learn.
July 13, 2017
Mind Games: Dissecting Get Even's Narrative-Mechanics Synergy
An analysis article exploring the design facets of The Farm 51's psychological thriller Get Even, and how they interact with one another from a narrative and mechanical standpoint to create a cohesive and inventive virtual experience.
July 13, 2017
theHunter: Call of the Wild - Designing Believable, Simulated Animal AI
A detailed dive into the AI design behind the animals in Avalanche Studios' theHunter: Call of the Wild.
July 13, 2017
We're streaming Final Fantasy XII: The Zodiac Age at 3PM EDT
We're revisiting one of the more controversial entries in the Final Fantasy series to mark its 11-year anniversary and remastered edition.
July 12, 2017
Creating the 30 different control schemes of Edith Finch
How the indie game company Giant Sparrow created 30 richly varied control schemes for What Remains of Edith Finch using only the analog sticks and one trigger button.
July 12, 2017
Get a Job: Insomniac Games is hiring a Gameplay Programmer 3
Insomniac Games is looking for a mid or senior level gameplay programmer to design, implement, and debug gameplay systems and features as a member of its team in Durham, NC.
July 12, 2017
Video: Lessons learned from citizen science efforts in EVE Online
At GDC 2017, MMOS' Attila Szantner and CCP's Bergur Finnbogason spoke at length about how they worked to integrate real science research into EVE Online as a seamless, productive experience.
July 12, 2017
Athletics, eSports, and tech leaders buy in as Overwatch League names inaugural teams
Blizzard has forged partnerships with traditional sports and eSports figures alike to establish Overwatch League teams in seven cities worldwide.
July 12, 2017
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