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News
Fran Bow and the appeal of the ambiguous ending
Having an ambiguous or metaphorical ending can be risky business. But if it's done just right, players will be talking about your game for decades.
Sept. 4, 2015
Game devs join forces for War Child charity game jam
Creative Assembly, 343 Industries and other devs will take part in a game jam for charity, with the resulting jam games being sold as a pack in 2016 to raise money for the War Child non-profit.
Sept. 4, 2015
Report: Gameloft lays off Tokyo devs weeks after debut game launch
Gamasutra has received reports that nearly 100 people lost their jobs at Gameloft Tokyo this summer due to poor performance of the studio's recently-released debut game, Magna Memoria.
Sept. 4, 2015
Marvel Heroes developer Gazillion confirms layoffs
Marvel Heroes and Super Hero Squad Online developer Gazillion has been hit with layoffs, the company has confirmed.
Sept. 4, 2015
Open source VR from Razer readies for commercial launch, gains more dev support
Razer has launched its OSVR content discovery platform while revealing it will make the consumer version of its VR headset, the HDK 1.3, available for pre-order soon.
Sept. 4, 2015
Opinion: What can we learn from that tone-deaf 'Slave Tetris' minigame?
Video games can either deepen our understanding of difficult subjects or trivialize them. Columnist Katherine Cross examines thematic incoherence in one recent example.
Sept. 4, 2015
Peter Moore touts increased dev diversity at EA and calls for more
EA exec Peter Moore says the industry is shifting as he sees more women game developers and game execs (like EA's own Samantha Ryan and Jade Raymond) now than ever before.
Sept. 4, 2015
Get a job: Insomniac is looking to hire an Engine Programmer
The studio responsible for Sunset Overdrive & Ratchet & Clank are looking to bring on a programmer skilled in C++ and other languages to do engine work at Insomniac's Burbank, CA office.
Sept. 4, 2015
Video: Postmortem reflections on the success of Cities: Skylines
At GDC Europe 2015, Colossal Order's Karoliina Korppoo ran down how the studio designed the game to be a latter-day SimCity, explaining how it was possible with a small team and limited resources.
Sept. 4, 2015
What if anyone at your studio could pitch a game? Ubisoft aims to find out
Child of Light creative director Patrick Plourde speaks to Gamasutra about building Ubisoft's Fun House skunkworks, where anyone can pitch a game using the Fun Box toolkit.
Sept. 3, 2015
Harmonix using Kickstarter alternative Fig to crowdfund new game
Video game crowdfunding platform Fig has found another high profile partner, with Harmonix announcing it'll be bringing a mystery title to the new service later this year.
Sept. 3, 2015
Jeffrey Hilbert, founder of notable games agency DDM, stepping down
The agency, whose clients includes studios like FromSoftware, Ninja Theory, and PlatinumGames, is seeing its founder step away from a leading role.
Sept. 3, 2015
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